Malhavoc Press at MonteCook.com

The Book of Roguish Luck Overview

Illus. Michael Komarck
By Wolfgang Baur
Cover by Michael Komarck

The Book of Roguish Luck by Wolfgang Baur offers a new Luck subsystem and rules for gangs, guilds, housecracking, gambling, and much more—all to help your troublemaking characters lie, cheat, and steal with panache! It also presents new core classes, prestige classes, feats, and spells and expanded sneak attack rules. You won't believe all we've managed to cram into only 96 pages! For an overview of the book, check out the table of contents below.

Introduction: Making Mischief
What’s Inside?
Using This Book

Chapter One: Core Classes
Bandit
Gutter Mage
Gutter Mage Spells
Shadowsworn
Shadowsworn Spells

Chapter Two: Prestige Classes
Deadheart Gangster
Fortune Hunter
Silvertongue Charmer

Chapter Three: Sneakier Attacks
Ranged Sneak Attacks
Moving and Stationary Targets
Sneak Attack to Disarm or Subdue
Silent Sneak Attack
Traitorous Sneak Attack

Chapter Four: Gangs and Guilds
Guild Statistic Blocks
Sample Guilds
The Deadheart Gang
The Night Market
Initiation Standards
Apprenticeship
Bloodline
Crime
Membership Approval
Quest
Trial by Fire
Vigil
Guild Services

Chapter Five: Gambling
Professional Gambling
Gambling Hells
Rich Clubs and Poor Hells
Honeybee Balls
The Staff
Cards and Dice
Racing and Fighting
Rules for Gambling
At the Table
At the Races
At the Arena
Cheating
Sleight of Hand
Marked Cards, Peeking, and Counting Cards
Magical Cheating
Getting Caught
Various Games
Card Games
Dice Games
Board Games

Chapter Six: Luck
The Basic Luck System
Luck Points
Using Luck Points
Luck for NPCs and Monsters
Regaining Luck Points
Optional Luck Rules
Lucky Style
Luck Ability Score
Luck Granted Powers
Magic and Luck

Chapter Seven: Roguish Spells
Fortune Domain
Spell List
Spell Descriptions

Chapter Eight: Feats
Feat Descriptions
Table: New Feats

Chapter Nine: New Equipment and Magic Items
A Rogue’s Gear
Magic Items
Armor Special Abilities
Weapon Special Abilities
Elixirs
Wondrous Items

Chapter Ten: Burglary and Housecracking
Locks and Latches
Basic Lock and Key Construction
Warded Locks
Lever Tumbler Locks
Detector Locks
Violent Entry
Magic Locks and Doors
Ropes and Climbing
Rope Lines
Rope Walking
Rappelling
Catching Yourself During a Fall
Breaking a Rope
Breaking in . . . and Out
Approach and Reconnaissance
Guards
Alarms
Means of Entry
Chases and Pursuits
The Chase Check
The Lead
Catching Up or Leaving Behind
Long Chases

Chapter Eleven: Bribes and Contacts
Bribery
NPC Contacts
Fencing Stolen Goods
Finding a Fence, Guild Broker, or Pawn Shop

Appendix: Conversions
Core Classes
Prestige Classes
Luck System
Feats
Spells

Open Game License

 

 

 

 

 

 

Related Products

The Book of Roguish LuckThe Book of Roguish Luck
Gamble, cheat, and play with panache!
 
Copyright © 2009 Monte J. Cook. All rights reserved.