Malhavoc Press at MonteCook.com

The Book of Experimental Might II Overview

Illus. Michael Komarck
By Monte Cook
Cover by Michael Komarck

Book of Experimental Might II: Bloody, Bold, and Resolute is a collection of game rules modifications for fighter types to experiment with. Play with more than a dozen fighting domains, explore new types of feats, try out new feat abilities, and more! Here's a rundown of exactly what's in the book...

Introduction: Dangerous Designs
Overview
Using This Book

Chapter One: Fighting Domains
Domain Benefits
Basic Power and Bonus Power
Key Feat and Domain Feats

Design Decisions: Domain Feats
Selecting Fighting Domains
Domain Descriptions
The Domain of Agility
The Domain of Ferocity
The Domain of Fighting Dirty
The Domain of Intellect
Sidebar: Training in Fighting Domains
The Domain of Leadership
The Domain of Might
The Domain of Mounted Combat
The Domain of Quick Defense
The Domain of Ranged Combat
The Domain of Speed
The Domain of Stalwart Defense
The Domain of Two-Weapon Fighting
The Domain of Unarmed Combat
Sidebar: Why Not Just Be a Monk?
The Domain of Weapon Mastery
The Domain of Weapon and Shield Fighting
Sidebar: Game Balance

Chapter Two: Feats of Daring
Fighter Bonus Feats
Feat Boosts
Design Decisions: Boost Development
New Feat Types
Double Feats
Uberfeats
Oblation Feats

Feat Descriptions
Sidebar: Feat Presentation
Design Decisions: Fighter Bonus Feat Abilities
Design Decisions: Whither Dodge?
Sidebar: Rerolls
Sidebar: Multiple Effects
Sidebar: Dodge Bonuses
Sidebar: Making New Oblation Feats
Sidebar: Bonus Damage Dice
Design Decisions: Superior Flanking
Sidebar: Using the Feats for Monsters

Chapter Three: Very Optional Rules
Maneuver Options
Crazy Legs Charge
Knock Down
Throw
Turning Charge
Hit Points
Spending Grace
Grace and Nonlethal Damage
Grace and Forced Rest
Sidebar: Grace as a Commodity
Minimum Hit Points

Appendix
Open Game License

 

Related Products

Dark TidingsDark Tidings
Dark Tidings is a short dungeon adventure for characters of 6th or 7th level. It is set in Ptolus but utilizes the feat rules, magical disciplines, and spell progression system from The Books of Experimental Might.
Book of Experimental Might II: Bloody, Bold, and ResoluteBook of Experimental Might II: Bloody, Bold, and Resolute
It's back -- and more experimental than ever! This book exists because readers loved The Book of Experimental Might and demanded new options for nonspellcasting classes. In response, Monte shares more creative rules from his own campaign.
 
Copyright © 2009 Monte J. Cook. All rights reserved.