Malhavoc Press at MonteCook.com

The Book of Experimental Might Overview

Illus. Kieran Yanner
By Monte Cook
Cover by Kieran Yanner

The Book of Experimental Might is a collection of game rules modifications straight out of Monte's home campaign. Play with 20 levels of spells, get a feat every level, gain extra hit points, and more! Is Monte crazy? Check out the book's table of contents, below, and decide for yourself....

Introduction: One More Time
Overview
Using This Book

Chapter One: Classes
Clerics, Druids, and Wizards
Sidebar: Twenty Levels of Spells
Spells per Level
Design Decisions: New Spell Progression
Cleric Disciplines
Design Decisions: Divine Presence
Design Decisions: Healing
Design Decisions: Turn Undead
Druid Disciplines
Design Decisions: Druid Disciplines
Wizard Disciplines
Design Decisions: Familiars

Paladins and Rangers
Paladin Disciplines
Ranger Disciplines

Bards and Sorcerers
Runeblade
Design Decisions: The Runeblade
Design Decisions: Runeblades in Play

Chapter Two: Skills
Background Skills
Identifying Magic Items
New Versions of Old Skills
Concentration
Design Decisions: Concentration
Intimidate
Tumble

Move Silently and Hide
Sneak

Chapter Three: Feats
Gaining Feats
Swapping Feats
Design Decisions: A Feat Every Level
Feat List
Feat Descriptions
Design Decisions: Metamagic

Chapter Four: Playing the Game
Hit Points
Why Grace and Health?
Design Decisions: More Hit Points
Disabled, Dying, and Dead
Magical Healing
Design Decisions: Magical Healing
Shielding Others
Poison
Actions in Combat
Drawing an Item
Readying/Delaying
Standing Up
Taking a Breather
Design Decisions: Breathers

Chapter Five: Magic
Magic Item Pricing and Spellcasting Costs
Spell Lists
Cleric Spells
Design Decisions: Virtually No “Save or Die”
Design Decisions: Missing Spells
Druid Spells
Wizard Spells
Spell Descriptions
Design Decisions: Arcane Lock and Knock
Design Decisions: The Stat-Boosting Spells
Design Decisions: No Raise Dead
Design Decisions: Animal and Monster Form Spells
Magic Items
Healing Potions
Design Decisions: Healing Potions
Potion and Wand Levels
New Items

Appendix
Open Game License

 

 

 

Related Products

Dark TidingsDark Tidings
Dark Tidings is a short dungeon adventure for characters of 6th or 7th level. It is set in Ptolus but utilizes the feat rules, magical disciplines, and spell progression system from The Books of Experimental Might.
Book of Experimental Might II: Bloody, Bold, and ResoluteBook of Experimental Might II: Bloody, Bold, and Resolute
It's back -- and more experimental than ever! This book exists because readers loved The Book of Experimental Might and demanded new options for nonspellcasting classes. In response, Monte shares more creative rules from his own campaign.
 
Copyright © 2009 Monte J. Cook. All rights reserved.