Content-type: text/html Monte Cook's Arcana Evolved Overview
Malhavoc Press at MonteCook.com

Monte Cook's Arcana Evolved Overview

Illus. JP Targete
By Monte Cook
Cover by JP Targete

Monte Cook's Arcana Evolved is one weighty tome, as you can perhaps tell from the table of contents below. The new 432-page "director's cut" version of the popular variant player's handbook weighs in at 4 lbs., and it's packed full of updates and bonus material. And, of course, it also contains all the rules and information you need from the book's original edition, The Diamond Throne campaign sourcebook, and the Player's Guide (from our DM's Screen and Player's Guide). You can judge the heft for yourself when the book reaches your local game store on Monday, February 28. (Even the PDF version, also available Monday, is big: 21 MB!). But of course, size isn't ALL that counts. We hope when you see this beautiful, full-color book you'll agree that it's been worth the wait.

Introduction: New Possibilities
Why a New Book?
Who Is This Book For?
What's Inside?
Themes
Rules Concepts
Before You Start...
Creating Characters

Chapter One: Abilities
Determining Ability Scores
Ability Modifiers
Using Ability Scores
Abilities and Spells or Combat Rites
Using Strength: Carrying Capacity
Using Intelligence: Remembering
Using Charisma: Influencing Others
Changing Ability Scores

Chapter Two: Races
Racial Levels
Evolved Levels
Humans
Dracha
Faen
Giants
Litorians
Mojh
Runechildren
Sibeccai
Verrik
Age, Height, and Weight

Chapter Three: Classes
Classes and Levels
Akashic
Champion
Greenbond
Mage Blade
Magister
Oathsworn
Ritual Warrior
Runethane
Totem Warrior
Unfettered
Warmain
Witch
Multiclass Characters
Starting With the Character Concept
Chapter Four: Skills
Skill Points
Using Skills
Skill Descriptions

Chapter Five: Feats and Talents
Gaining Feats
Feat Categories
Feat Descriptions
Chapter Six: Equipment
Money
Weapons
Armor and Shields
Goods and Services

Chapter Seven: Playing the Game
Movement
Vision
Staging Encounters
Combat Sequence
The Combat Round
Armor Class
Hit Points
Facing and Flanking
Making Attacks
Attacks of Opportunity
Attack Roll Modifiers
Cover and Concealment
Inflicting Damage
Death, Dying, and Healing
Subdual Damage
Actions in the Round
Breaking Items and Attacking Objects
Grenadelike Weapon Attacks
Mounted Combat
Saving Throws
Hero Points

Chapter Eight: Magic
Knowing and Readying a Spell
Spell Format
Casting a Spell
Aiming a Spell
Saving Throw
Spell Resistance
The Spell's Result
Components
Concentration
Caster Level
Spell Failure
Special Spell Effects
Bringing Back the Dead
Truenames
Elements and Energy Types
Combining Magical Effects
Schools of Magic
Spell Templates
Magic Items
Artifacts

Chapter Nine: Spells and Combat Rites
Spell List
Spell Descriptions
Combat Rites

Chapter Ten: Diamond Throne Gazetteer
The World
The People
The Gods and Religions
The History
The Geography
The Kingdoms
The Organizations
The Cosmology
The Threats
The Mysteries
Adventure Ideas

Chapter Eleven: Prestige Classes
Beast Reaver
Crystal Warrior
Darkbond
Dragon Kith
Esoteric Mage
Giant Paragon
Knight of the Axe
Mage Priest
Nightwalker
Ollamh Lorekeeper
Rune Lord
Somnamancer
Prestige Classes From Other Sources

Chapter Twelve: Creatures
Alabast
Chorrim
Cyclops
Dark Warden
Dragon
Dream Hunter
Evolved Creature Template
Harrid
Inshon
Radont
Rhodin
Shadow Troll
Slassan
Undead Creature Templates
Xaaer (Death Ooze)
Creatures From Other Sources

Appendix
Conversions

Character Sheet

Index

Open Game License

 

 

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Monte Cook's Arcana EvolvedMonte Cook's Arcana Evolved
An expanded, full-color "director's cut" edition of Monte's popular variant player's handbook.
 
Copyright © 2009 Monte J. Cook. All rights reserved.