Frequently Asked Questions
0Now that we've released
Ptolus: Monte Cook's City
by the Spire, here are some answers
to questions you may have about the book.
First
off, how do you pronounce the name?
Ptolus is "TAW-luss,"
although "TOL-us" seems to be a popular alternate.
What is
Ptolus?
It's a huge package from
Malhavoc Press. It's also the first and longest-running Third Edition campaign
setting ever created, where game professionals of all kinds have found both
victory and defeat. Ptolus is a city designed to be an entire campaign with
an amazing level of detail. This is Monte's home campaign, and the place where
many Third Edition rules saw their genesis (or met with their demise). Included
in the campaign over the years are such industry celebs as Michele Carter, Andy
Collins, Sue Cook, Bruce R. Cordell, Jesse Decker, Erik Mona, Christopher Perkins,
Sean K. Reynolds, Keith Strohm, Steven "Stan!" Brown, and Jeff Quick -- editors
of Dragon® and Dungeon® magazines, designers and editors
of Wizards of the Coast game products, and even the onetime D&D business
manager.
Ptolus is the most deluxe
RPG package ever designed. It contains more than 130 pages of color artwork
and maps and is a work of unsurpassed usability. It features extensive indexing
and cross-referencing throughout, designed and tested by the author of the Dungeon
Master's Guide and the "Dungeoncraft" column in Dungeon
to make play even easier and more fun.
See the Ptolus
product page for more details.
What do
you mean by "package?"
Ptolus is far more
than just a book. The Ptolus package contains:
1. A 672-page hardcover,
full-color book that includes:
- A textured, embossed
cover by Chesley-Award-winning artist Todd Lockwood.
- Three bound-in fabric
bookmarks and four perforated cardstock bookmarks to facilitate use in play.
- An entire city described
in loving detail, including descriptions of the dungeons beneath the city
and within and atop the Spire.
- Extensive advice about
running an urban fantasy campaign.
- More than enough adventure
material to run an entire campaign.
- More than 50 pages of
maps by cartographer Ed Bourelle.
- More than 350 illustrations
by artists like Jason Engle, The Forge Studios (Maciej Zagórski and
Pawel Dobosz), Michael Komarck, Eric Lofgren, Howard Lyon, and Michael Phillippi.
2. A double sided, full-color
poster map of the city and the Spire by Ed Bourelle.
3. A package of 16 black-and-white and 8 full-color loose sheets to be used
as player aids, DM aids, and adventure handouts.
4. A CD-ROM inserted in
a glued-in envelope at the back of the book along with the poster and handouts.
The CD includes the following:
- Complete PDF editions
of both The Banewarrens and Chaositech,
two Ptolus-based Malhavoc Press products.
- A PDF edition of the
entirely new Ptolus adventure, The
Night of Dissolution.
- A 32-page Player's
Guide to Ptolus, designed to be used by players in the setting rather
than the DM, and written from their perspective.
- A detailed 32-page conversion
guide for fans of Monte Cook's Arcana Evolved.
- Handouts (printer-friendly
versions) and bonus graphics
- Ptolus Campaign Journals
1 and 2
- Saga of the Blade Short
Fiction (from Game Trade Magazine)
- Ptolus: City by the Spire
Comic Book #1: The Allure if a Sword (from DBPro)
- Korben Trollones
Office Adventure Map (from SkeletonKey Games)
- Miniatures Mini-Gallery
(from Paizo Publishing)
- This Week in Ptolus
- Searchable Index
- Expanded Table of Contents
- Bookmarks (printer-friendly
versions)
- Full Ptolus Map Key
- E-Book Coupon (from DriveThruRPG.com)
- Overall, an additional
700+ pages of adventure, source, and reference material.
Is there a print version
of that Player's Guide from the CD-Rom?
Yes. You can buy it from
your local game store or from us.
A single copy is only $2.99 and a five-pack is $14.95, for those DMs who want
to provide one to every player around the table. (You also may download PDF
copies of A Player's Guide to Ptolus free from DriveThruRPG.com.)
What's the price of Ptolus?
The price for the whole
package is $119.99 (print edition) or $60 (PDF edition). Our goal with this package was to allow you to buy what
is essentially an entire product line all in one volume, with no waiting for
vital accessories or expansions to be released months later. Once you buy Ptolus,
you have everything you really need to run your campaign, from 1st to 20th level.
Is this a special edition
with another version coming later?
No, that's not the plan.
Other than the PDF releases, we won't be doing other versions of the product.
PDF releases?
What's going on with those?
The full
book is available in PDF format from www.DriveThruRPG.com.
You can also buy nine separate thematic PDFs that together
comprise the entirety of the Ptolus book. These are designed for people who don't want the whole book but just certain sections (parts of town, undercity Dungeons, etc.) to insert into their own settings.
I already have a campaign
setting of my own. Why should I care about Ptolus?
It became clear to us when
we started working on this product that there were already a lot of campaign
settings out there -- how many can you really use at once, right? Well, the nice
thing about Ptolus is that, while it is an entire setting, it is also just a
single city and its environs. Because Ptolus epitomizes all the standard assumptions
of the d20 System, it's a city you can insert easily into most d20 campaigns.
With this much space,
are you going to detail every building and person in the city?
No. Even if it were possible,
it's not desirable. To run an urban fantasy campaign, you've absolutely got
to have the freedom to create new locations and NPCs as needed. So what this
book does is present locations in differing levels of detail:
1. Detailed, room-by-room keyed locations.
2. Detailed and described locations.
3. Locations briefly described.
4. Locations presented in name only.
Plus, the book has plenty
of areas waiting for DMs to fill them in with their own creations.
There
are lots of big RPG books out there -- anything new or different in this one?
Yes! We've been working
on this a long, long time. Much of that time was spent investigating ways to
make a book easier to reference as well as simply more useful. We modeled much
of it not on existing roleplaying sourcebooks, but on travel guidebooks to create
a book that is, in many ways, very different from anything anyone has seen before
in the RPG hobby.
Ptolus is designed
entirely from a DM's perspective (although the aforementioned Player's Guide
is all from a player's perspective). As a longtime DM and DM advocate, Monte
has focused extra energy to make this book not only easy, but actually a joy
to use. This includes, but isn't limited to, the following elements:
- Footnotes with page references
for every character, location, and organization as it is mentioned in the
text.
- Color-coded parts and
chapters (read more about this here).
- Multiple category-based
indexes and a glossary.
- A highly detailed table
of contents, with a mini-table of contents at the beginning of each part.
- Symbols and artwork used
to create mnemonic devices to help manage all the locations.
- Where appropriate, a
notation on each spread to refer you to the page where you can find the map
associated with that page's contents.
- A new, easy-to-use stat
block format for NPCs
- Loose sheets with both
player and DM aids, including sheets (intended to be attached to a DM's screen)
containing frequently referenced Ptolus material.
- Seven bookmarksthree
cloth, and four cardstock with labelsto help mark important pages.
- And even more!
That's nice functionality,
but how have you designed the book's game content?
Monte's on his fourth campaign
set in this world, and his third set exclusively in the city of Ptolus. He's
used those years of experience to anticipate both player and DM needs. Just
some of the game design features include:
- Extensive advice about
running an urban campaign and how to handle urban events (fires, riots, plagues,
etc.)
- Guidelines for running
adventures and encounters specific to each district of the city-each section
of town has its own feel, its own type of NPCs and locations, and so on.
- "Man on the street"
entries in each district with detailed descriptions of sample NPCs that might
be found in that area of town, including their personalities, motivations,
and current destinations.
- Scenarios or encounters
presented with most locations, making them ready to use.
So it's all a city?
Well, Ptolus is far, far
more than just a city. Below the city lies ancient Dwarvenhearth, a sealed dwarven
mine-city; natural caverns filled with subterranean dangers; an ancient labyrinthine
network of passages and chambers crafted by the dark lords who once inhabited
the region; the infamous Banewarrens; Dreta Phantas, the heart of dreams stolen
by the dark elves; and more. There's as much going on below the city as there
is in it! Ptolus also includes the two fortresses on the SpireGoth Gulgamel
and Jabel Shammarand the Jewels of Parnaith: ethereal islands that orbit
the Spire invisible to the mundane eye. If that's not enough, there's still
the nearby Necropolis with the forbidden Dark Reliquary at its heart, rumored
to be the home of undead, earthbound demons, and perhaps even worse.
What about adventures?
Adventures lie at the very
heart of the Ptolus project. The book contains a chapter devoted entirely to
adventures, designed to introduce Ptolus in a new campaign and take players
to about 4th level. Then, The Night of Dissolution adventure provided
with the book takes characters to levels 9 or 10, at which point it's time for
the PCs to explore some of the extremely dangerous areas in Ptolus, like the
Dark Reliquary, Goth Gulgamel, and Jabel Shammar at the top of the Spire. More
than enough to fill an entire campaign-but there's much more than just that!
Ptolus also presents a number
of fully detailed locations ready to insert into an adventure, from the temple
of the Cult of the Ebon Hand to the headquarters of the Thieves' Guild, to a
lair of ratmen in the sewers, to the gates of Dwarvenhearth itself. These locations
are full of adventure possibilities and await the DM's careful hand to insert
them into the campaign as desired.
Lastly, Ptolus teems with
described adventure hooks attached to various locations, groups, and individuals.
Everything in the book can lead to an adventure.
So, no matter if you're
the kind of DM who just wants a few adventure ideas to get started (or to help
when you get stuck), a DM who wants all the locations but wants to develop the
plots himself, or someone who wants all the work done for him, Ptolus has enough
material for you to create an entire campaign. (And if you want even more, look for Monte's "Queen of Lies" Ptolus adventure published by Fiery Dragon Productions.)
What does the book look
like?
At the risk of sounding
arrogant, it looks amazing. We can't contain our excitement about how it has
turned out.
Here's the
cover.
Here are some sample
pages.
Here's some sample artwork.
For more fabulous artwork
and excerpts, visit our previews
page.
Will the binding on a book this big really hold together?
In order to make the binding
as durable as possible, we used a process called cambric reinforcement on the
first and last signatures of the book. Cambric reinforcement is a process and
material similar to medical gauze. Actual gauze is wrapped around the page signatures
and is adhered to the case. Normally in casemaking, the binder only wraps craft
paper partially around the signatures. This reinforcement is a basic requirement
in the library industry, and our printer tells us it's part of the National
School Textbook Association's parameters for text book binding. It will make
Ptolus' binding more durable and able to withstand more abuse.
If I buy Ptolus, do I
get the Night of Dissolution adventure for free?
Yes. The 96-page Night
of Dissolution adventure, like the 32-page Player's Guide to Ptolus,
appears in PDF form on the CD-Rom in the back of the Ptolus book. You also get it free when you buy the full Ptolus eBook. If
you're interested in a print copy, they are available at your local game store or from this site for $19.99 while supplies last.
What else is available
that's related to Ptolus?
You can get the 32-page
Player's Guide to Ptolus
for $2.99 in print or free in PDF. This book is directed at players in a Ptolus
Campaign and presents the information needed to create and run a PC in Ptolus.
Also, ask your local comics
retailer for the Ptolus
comic book series. This six-issue monthly series is published by Marvel DB Pro
and written by Monte.
Paizo Publishing presents
official miniatures in blister
packs.
SkeletonKey Games offers
maps from the book
in various editions, including battle mat size for easy use with miniatures
or counters.
Fiery
Dragon Productions has released a special Ptolus Counter Collection
that includes members of organizations (the Sisters of Silence, Vai assassins,
and so forth), town guards, and more, as well as specific individuals. Also,
look for a Ptolus update to Monte's Queen of Lies adventure and a big
vinyl version of the Ptolus map from Fiery Dragon.
The Forge Studios has a
lovely series of Ptolus sketchbooks
in PDF format that illustrates even more of the city than what you see in the
book itself.
For updated information
on these and other tie-ins, check out our
tie-ins page.
To
secure your copy, you can preorder
Ptolus now and receive special benefits!
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