Gattara Vladaam
A web enhancement for Issue 4 of the Ptolus Comic
0In
issue 4 of the Monte Cook's
Ptolus: City by the Spire comic, Sheva Callister chances upon a clandestine meeting of the crime lord Kevris Killraven with the sinister Gattara Vladaam, sister to those responsible for the death of her adventuring partner Parnell. Is she the architect of the plot against her? Discover the truth in issue 4, published by DBPro/Marvel Comics and now in stores. Meanwhile, here's a closer look at the game stats for this conniving noblewoman, taken from Chapter 6: Organizations of Ptolus.
Gattara is the eldest sibling
in the Vladaam family, but she is hopelessly mad, given to fits of irrational
rage without notice. Once thought a promising wizard, she gave up her studies
to serve as a priestess to the Galchutt. She has a round face and shoulder-length
dark brown hair. She wears scandalously revealing garments much of the time.
Gattara Vladaam
Female tiefling (Chaotic Evil)
Sorcerer3/cleric3 (Galchutt)/mystic theurge9 CR 15
HD 3d4+9 + 3d8+9 + 9d4+27 hp 96
Init +2 Speed 30 feet
AC 15, touch 15, flat-footed 13
BAB/Grapple +7/+8
Attack +11 melee (1d8+3, heavy mace)
Full Attack +11/+6 melee (1d8+3, heavy mace)
SA Darkness 1/day
SQ Resistance to cold 5 electricity 5, and fire 5; darkvision 60 feet
Fort +10, Ref +7, Will +17
Str 12, Dex 14, Con 17, Int 18, Wis 20, Cha
17
Crucial Skills: Concentration
+13, Listen +10, Search +7, Spot +7, Tumble +6.
Other Skills: Appraise +9, Craft (alchemy) +14, Heal +18, Knowledge (arcana)
+18, Knowledge (history) +15, Knowledge (religion) +13, Spellcraft +21, Swim
+6.
Crucial Feats: Combat Reflexes, Dodge, Empower Spell.
Other Feats: Alertness, Extra Turning, Scribe Scroll, Weapon Focus (heavy
mace).
Sorcerer Spells Known:
6/7/7/7/6/5/3; save DC 13 + spell level.
6theyebite.
5thbaleful polymorph, passwall.
4thEva's black tentacles, fear, wall of fire.
3rddisplacement, fireball, gaseous form, ray of exhaustion.
2ndblindness/deafness, false life, ghoul touch, invisibility, see invisibility.
1stburning hands, disguise self, mage armor, shield, sleep.
0acid splash, dancing lights, detect magic, ghost sound, light, mage
hand, prestidigitation, read magic, sense spell.
Domains: Destruction,
Evil.
Cleric Spells: 6/7+1/5+1/5+1/4+1/4+1/2+1; save DC 15 + spell level.
6thharm, heal, summon monster VI.
5thdispel good, flame strike, righteous might, scrying, spell resistance.
4thcure critical wounds (2), giant vermin, summon monster IV,
unholy blight.
3rdcontagion, cure serious wounds, dispel magic (2), magic vestment,
protection from energy.
2ndaid, augury, bear's endurance, bull's strength, shatter, silence.
1stbane, command (2), doom (2), entropic shield, protection
from good, sanctuary.
0assess creature, cure minor wounds (2), detect magic (2),
guidance.
Possessions: +2
mace of spell storing (contagion), ring of protection +3, broom
of flying, thoughtstone; potions of lesser restoration, fly, and fox's
intellect; scroll of feeblemind and true seeing; scroll of
project image, shape-change, and greater teleport; scroll of wall
of force and wall of iron; scroll of summon monster VI, word of
recall, and raise dead; silver and amethyst necklace worth 800 gp,
silver and amethyst ring worth 300 gp, healer's kit, 50 pp.
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