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Introduction: Adventure
Awaits
What's Inside?
How Will This Book Improve My Game?
Adventure Keywords?
Using This Book
Chapter One: Background
and History
A Brief History of Serathis
The Night of Revelation
Sidebar: The Akashic Memory
First Moves
The True Story of the Builders
Campaign Themes
Boomtown
Classic Adventure
Mystery
Map: Serathis
Political Intrigue
Strange Magic
Bringing the Characters to Serathis
Lure of Adventure
Quest's End
The Villain
Adventure Design
Everyone (and Everything) Has a Secret
Sidebar: Keeping the PCs in Serathis
Sample Adventure
Campaign Checklist
Politics
Economics
Monsters of Serathis
Akthar
Rock Bat
Ru-Akthar
Spined Hound
Chapter Two: The
Safe Quarter
Factions Within the Safe Quarter
The Giants
The Dragon
Agents of Chaos
Key Sites in the Safe Quarter
The Giants' Hold
Map: The Safe Quarter
The Dragon's Wing
Quick Locations
Inns
Ruins
Shops
Taverns
Monsters in the Safe Quarter
Adventures in the Safe Quarter
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Chapter Three:
The Slums
Factions Within the Slums
The Blood Hook Gang
The Crusaders
The Merchants' Guild
Key Sites in the Slums
Map: The Slums
The Rest of the Slums
Monsters in the Slums
Chapter Four: The
Barrens
The Terrain
Flora
Foliage
Heat
Insects
Water
Underforest
Map: The Barrens
Factions Within the Barrens
Bonecrackers
Leatherwings
Longeyes
Stonefangs
Treerunners
Key Sites in the Barrens
Monsters in the Barrens
Chapter Five: The
Forest of Towers
Factions Within the Forest
The Huntsmen
The Winged Golem
The Towers
Tower Design
Dangers in the Towers
Key Sites in the Forest of Towers
Map: The Forest of Towers
Monsters in the Forest of Towers
Appendix
Keyword Reference
Open Game License
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