Dark Tidings
A short Experimental Might/Ptolus dungeon adventure
By Monte Cook
Cover illustration by Jason Engle and Todd Lockwood.
Cartography by Eric Blische
Suitable for characters of 6th and 7th level.
20 page eBook on sale now.
The Dungeon below Ptolus
is sometimes called Ghul's Labyrinth. Carved out of the earth by slaves and
spells to house that evil lord's armies and dark laboratories, this is a place
where the wise tread carefully, if at all. And when adventurers run afoul of
the threats hiding in these deeps, it takes an even greater band of delvers
to find and rescue them.
Particularly when mysterious
dark tidings are afoot. . . .
Dark Tidings is a
short dungeon adventure for characters of 6th or 7th level. It is set within
Ptolus, Monte Cook's City by the
Spire, but it's suitable for any fantasy setting. It utilizes the feat rules,
magical disciplines, and spell progression system from The
Book of Experimental Might and The
Book of Experimental Might IIavailable soon in print as The
Collected Book of Experimental Mightbut you can run the adventure
with the standard game rules as well.
Does your party dare to
risk the dangers of the realms below to rescue fellow delvers in terrible trouble?
For Revised 3rd Edition
games.
* DriveThruRPG.com and RPGNow.com are authorized online retailers for Malhavoc Press titles. Clicking on a link to buy the eBook pops open a new window to our catalog page on one of those sites, where you conduct your secure transaction. After your order is accepted, you'll receive a custom link you can use to download the book. Adobe Reader is required. For questions, email DriveThruRPG's Customer Service.
Related Articles
Dark Tidings Dark Tidings is a short dungeon adventure for characters of 6th or 7th level. It is set in Ptolus but utilizes the feat rules, magical disciplines, and spell progression system from The Books of Experimental Might. |
Paizo & Monte Cook Release New 3.5 Hardcover In cooperation with Malhavoc Press, Paizo Publishing will release Monte Cook's Collected Book of Experimental Might, a compilation of alternative rules for the 3.5 edition of the world's most popular roleplaying game. The 143-page hardcover book releases January 28, 2009, and retails for $29.99. |
Earthblood Far below the surface world
lie the veins through which the earths own blood flows. Earthblood
makes possible life in the Underdark. Its mystic energies sustain many of the
strange plants and fungi that grow there in the same way that the sun gives
life to all flora of the sunlit world. These energies also provide a new spectrum
of abilities for characters in campaigns that draw upon the rules of the Open
Game License. |
Monte and Malhavoc Win ENnie Awards! We are so pleased to announce the award of the Gold Ennie this year for Best Electronic Product to Book of Experimental Might II: Bloody, Bold, and Resolute at Gen Con 2008. Writing the two Books of Experimental Might this year has been a refreshing dip back into the game design pool, and I enjoyed it even more knowing that the books have made a difference in your campaigns. In addition, I was surprised and happy to receive the Silver Award for Best d20/OGL product for Monte Cook's A World of Darkness, from White Wolf Publishing. |
Dangerous Designs When Malhavoc Press released The Book of Experimental
Might, I was overwhelmed by how well it was received. Among those who
did find fault with it, however, the most common criticism was that the book
didnt devote enough space to nonspellcasters. The comment got me thinking... |
The Book of Experimental Might II Overview Book of Experimental Might II: Bloody, Bold, and Resolute is a collection of game rules modifications for fighter types to experiment with. Play with more than a dozen fighting domains, explore new types of feats, try out new feat abilities, and more! Here's a rundown of exactly what's in the book... |
Book of Experimental Might II: Bloody, Bold, and Resolute It's back -- and more experimental
than ever! This book exists because readers loved The
Book of Experimental Might and demanded new options for nonspellcasting
classes. In response, Monte shares more creative rules from his own campaign. |
One More Time I simply cannot stop tinkering. I suppose it’s in my nature. Even when the rules work just fine, I like to experiment with them and see what other options are available. It’s fun. The Book of Experimental Might is the result of that tinkering. To tell you the truth, I never intended these rules to be published.... |
The Book of Experimental Might Overview The Book of Experimental Might is a collection of game rules modifications straight out of Monte's home campaign. Play with 20 levels of spells, get a feat every level, gain extra hit points, and more! Is Monte crazy? Check out the book's table of contents, and decide for yourself.... |
The Book of Experimental Might This collection of Monte's own house rules includes a spell progression system that ranks spells
from levels 1 to 20, new rules for healing and curative magic, magical disciplines,
and much more... |
Related Products
Dark Tidings Dark Tidings is a short dungeon adventure for characters of 6th or 7th level. It is set in Ptolus but utilizes the feat rules, magical disciplines, and spell progression system from The Books of Experimental Might. |
Book of Experimental Might II: Bloody, Bold, and Resolute It's back -- and more experimental
than ever! This book exists because readers loved The
Book of Experimental Might and demanded new options for nonspellcasting
classes. In response, Monte shares more creative rules from his own campaign. |
The Book of Experimental Might This collection of Monte's own house rules includes a spell progression system that ranks spells
from levels 1 to 20, new rules for healing and curative magic, magical disciplines,
and much more... |
Dark Tidings Dark Tidings is a short dungeon adventure for characters of 6th or 7th level. It is set in Ptolus but utilizes the feat rules, magical disciplines, and spell progression system from The Books of Experimental Might. |
Secrets of the Delver's Guild At last, the Secrets of the Delver's Guild are revealed! Discover new gods, locales, NPCs, monsters, items, treasures, and more in this PDF exclusive release. |
The Night of Dissolution The adventures in The Night of Dissolution cover an arc that
pits PCs against the darkest foes the city of Ptolus has ever
faced. |
Ptolus: Monte Cook's City by the Spire Announcing the long-awaited release of
Monte's super-deluxe campaign: Ptolus! |
Player's Guide to Ptolus This 32-page guide introduces you as a player to the fundamentals of Ptolus, so you can
create and run a character with plenty of knowledge about the world. |
|