The Evolved Mage Blade
A Sneak Peek from Transcendence: An Arcana Evolved Player's Companion
0Transcendence:
An Arcana Evolved Player's Companion by Mike Mearls provides lots and
lots of new choices for charactersboth PCs and NPCs. Two new types of
choice are replacement levels and class-specific feats. To give you a taste
of what the book has in store, here are some excerpts from the "Mage Blade"
section of Chapter Two: New Character Options.
Some mage blades focus the
power of their magic into their athames to transform them into weapons of pure
energy. Others sing the songs of magic as they fight, which creates a powerful
chorus between the movement of their weapons and the sound of their voices.
This preview includes a sneak peek at the first of these character types, plus
a number of new feats suitable for all mage blades.
The Eldritch Blade
The eldritch blade focuses the energy of his spells into his athame, forming
a closer than normal relationship to it. While other mage blades use their athames
as tools, the eldritch blade comes to see his athame as an outgrowth of the
magical energy that flows through him. This relationship allows him to morph
his athame into a different form.
Eldritch Blade Replacement
Levels
After a mage blade achieves
a closer bond with his athame, he can start following the path of the eldritch
blade. An eldritch blade's athame becomes a construct of pure magical energy
that he can shape to fit whatever form he needs, from a stealthy dagger to a
punishing axe.
A character must meet the
following minimum requirements to gain each level:
Level 1: Charisma 13, mage blade caster level 1st
Level 2: Charisma 15, mage blade caster level 2nd
Level 3: Charisma 17, mage blade caster level 6th
Level 4: Charisma 15, mage blade caster level 12th
Level 5: Charisma 17, mage blade caster level 16th
Eldritch Athame (Su):
At 1st level, the eldritch blade transforms his athame into a weapon of pure
magical energy. By focusing his concentration, he can cause it to adopt a new
form suitable to the opponent at hand. This transformation requires a full-round
action that provokes an attack of opportunity. The eldritch blade can use this
ability once per day plus one additional use for every four mage blade levels.
The athame retains any magical qualities it had in its normal form along with
its inherent enhancement bonus, and it returns to normal after 10 minutes. The
eldritch blade can choose to return it to its normal form before that time.
The athame can become any
weapon that is the same size or one category larger or smaller than its base
form. The eldritch blade gains no special proficiency with the weapon. He can
transform it into an exotic weapon, but if he lacks the Exotic Weapon Proficiency
feat, he takes penalties as normal. An eldritch blade can transform his athame
into a ranged weapon, but he must supply ammunition as normal.
Athame Knowledge (Su):
The eldritch blade forms a much closer relationship with his athame than
the typical mage blade. The power that courses through the athame bonds with
the eldritch blade, turning his athame almost into an extension of his body.
The eldritch blade can burn spell slots that have combined levels up to his
mage blade level as an action that takes one minute to complete. The eldritch
blade invests this power into his athame, and in so doing unlocks the knowledge
needed to wield it. He reaches out into the history of the weapon to learn its
secrets, casting his mind back through time and space. For a moment, he literally
embodies the weapon's history and use. As a consequence, the eldritch blade
gains the use of one feat of his choice that directly improves his use of the
athame, such as Weapon Focus or Improved Critical. Note that the eldritch blade
can use this ability in conjunction with his eldritch athame power to master
an unfamiliar weapon. The eldritch blade must meet all of the feat's prerequisites
to gain it, though he can select a talent or ceremonial feat if applicable.
The feat remains with him for one minute per spell level spent to power this
ability, and he can use this ability once per day for every five mage blade
levels.
Athame Surge (Su): An
eldritch blade can transform his athame into a glittering weapon of pure energy
by channeling his spell slots directly into it. The eldritch blade can expend
a single spell slot to increase his athame's enhancement bonus on attacks and
damage by an amount equal to half the slot's level. This bonus can improve the
athame's enhancement bonus on attack rolls and damage rolls, or it can be spent
on weapon special abilities that are expressed as an enhancement bonus. This
bonus lasts for 10 minutes, and the eldritch blade can use only one spell slot
in this manner at a time. If an eldritch blade activates this ability while
a previous use of it is still in effect, the new bonus replaces the old one-it
does not stack.
Athame Might (Su):
By channeling energy into his athame as a free action, the eldritch blade infuses
it with a quick burst of power. Three times per day, an eldritch blade can spend
a single spell slot to gain a bonus equal to half the spell's level on any attack
rolls and damage rolls made with his athame. This bonus lasts a number of rounds
equal to the spell slot's level. This ability does not stack with itself, though
as an unnamed bonus it stacks with all other modifiers. (In other words, it
can stack with the effects of athame surge.)
Ultimate Athame (Su):
The eldritch blade's athame undergoes its final transformation. It becomes
a shimmering weapon of pure force that binds directly to the eldritch blade.
As a free action, the eldritch blade can cause his weapon to manifest new powers
as he literally sculpts its magical form with his mind.
Once per round as a free
action, the eldritch blade can alter the weapon's magical properties. He can
choose to spend its total enhancement bonus on weapon traits and powers, or
he can devote them to an enhancement bonus on attack rolls and damage rolls
(+5 maximum as normal). For example, an eldritch blade's athame is a +5 weapon
in his hands and has also been given the frost (+1), keen (+1), and speed (+3)
special abilities. The eldritch blade could alter the +5 bonus spent on abilities
to gain a different set of powers, such as dancing (+4) and flaming (+1). This
change is permanent until the eldritch blade changes them yet again.
The Eldritch
Blade Class Table
|
Replacement
Level
|
Base
Attack Bonus
|
Fortitude
Save
|
Reflex
Save
|
Will
Save
|
Special
|
|
1
|
+1
|
+0
|
+0
|
+0
|
Eldritch athame
|
|
2
|
+0
|
+1
|
+1
|
+1
|
Athame knowledge
|
|
3
|
+1
|
+0
|
+0
|
+0
|
Athame surge
|
|
4
|
+0
|
+1
|
+1
|
+1
|
Athame might
|
|
5
|
+1
|
+0
|
+0
|
+0
|
Ultimate athame
|
Mage Blade Feats
The mage blades practice
a form of magic that is distinguished by its martial focus. While other spellcasters
have a variety of incantations to call upon, mage blades focus on spells that
can aid them in battle. A mage blade could ready and use benign spells, but
his methods of casting center on combining a spell and a blade into one unstoppable
combination. This specialized study has led to the development of a variety
of unique combat methods and ceremonies known only to mage blades. Several of
these abilities further develop a mage blade's unique talents, such as the shimmering
shield class ability.
The feats in this section
belong to the mage blade feat category. This indicates that you must have at
least one level in the mage blade class (and meet their other prerequisites)
before you can select them. Ceremonial feats and talents are also marked as
such.
Add all the feats in this
section to the list of bonus feat choices from which the mage blade may select.
Arcane Strike [Mage Blade]
You channel arcane energy
through your athame, which allows the power to flow into your opponent and disrupt
his magical defenses.
Benefit: You can
make an attack that hinders an opponent's magical defenses. As a free action
before resolving an attack, you may declare that you are using this feat. If
you hit, roll and apply damage as normal. In addition, reduce the target's spell
resistance by half the total amount of your damage for one minute. You can use
this feat once per day plus one additional use for every four mage blade levels.
You can activate this feat only once every 10 minutes, as you must slowly gather
the energy needed to use it.
Born to the Blade [Mage
Blade, Talent]
From a young age, you showed
an aptitude for the mage blade's unique version of magic. You have an almost
instinctual sense for the specific motions required to cast spells through an
athame, and you enjoy a primal, empathic connection to your weapon.
Prerequisite: Character
level 1st only
Benefit: You were
born to become a mage blade. In your hands, an athame is an extension of your
body. Your blade is always ready for a battle, and you can sense its keening
thirst as combat draws near. By the same token, your deep connection to the
weapon allows you to channel and control spells with greater ability than normal.
You gain a +2 bonus on initiative and a +1 bonus on the Difficulty Class of
all spells you cast with your athame's assistance.
Improved Spell Parry
[Mage Blade]
ou have focused your training
on defeating an opponent's spells with your weapon. Not only can you turn them
aside with your athame, but you also can redirect them.
Prerequisite: Spell
parry class ability
Benefit: If you successfully
parry a spell, you can change its target to any person within its range and
in your line of sight. Resolve the spell's effects as normal with the new target.
You can use this ability a number of times per day equal to 1 + your Charisma
modifier.
Mage Blade's Torrent
[Ceremonial, Mage Blade]
You twirl your weapon in
a complex attack pattern that mimics the motions needed to complete a spell.
As you attack, you launch spells at your opponent in between your physical blows.
Prerequisite: Caster
level 10th, Mage Blade Strike
Benefit: When you
use the full attack action, you make a single attack at your best base attack
bonus. In addition to making this attack, you cast a single spell. You cannot
use a spell slot higher than 2nd level in this manner, but you can target the
spell as normal.
For example, Thorren the
mage blade has an attack bonus of +12/+7 with his athame. With this feat, he
could use a full attack action to make a single strike at +12 and then cast
a spell as normal. Note that the spell restriction refers to the spell slot
you can use, not level. You could cast a heightened 1st-level spell or a diminished
3rd-level one, since that requires a 2nd-level slot. Casting a spell in this
manner does not provoke an attack of opportunity.
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