Home
Monte Cook?
Malhavoc Press
Line of Sight
The Stuff
Another Rave
Ptolus
DMs Only
Reviews
Message Boards
Links
Archives
Contact Monte

 

E-MAIL THIS URL
TO A FRIEND

Enter the recipient's
e-mail below:




 

DESIGN DIARY

In this column, I cover issues that come up during the process of writing Arcana Unearthed: The Malhavoc Handbook. Some are specific design issues, while others are somewhat more esoteric. I hope you find them all informative and interesting, answering a lot of the questions you have about the book, the kinds of things designers think about, and about the whole publishing process. This Design Diary will be updated sometimes every week, sometimes every other week. -- Monte

Go, Go, Go!
DATE: April 10, 2003

Monte Cook's Arcana UnearthedShort entry this time. I hate spells with 1 minute/level durations. Spells that last 1 round/level basically last "one combat." Spells that last 10 minutes/level basically last through the better part of a day's encounters and battles (most adventurers tend to put themselves in danger about an hour a day, and then either travel or rest the rest of the day). Spells that last 1 hour/level basically last through the important part of a day.

But spells that last 1 minute/level last through a battle, and then encourage the group to race off to the next encounter before the spell runs out.

DM: "The last of the bugbears drops from your relentless assault. What do you do?"

Player One: "Let's search the bugbears for treasure, see if any of them are still alive for questioning later, and check if there are any secret doors in this room..."

Player Two: "No time, my spell has only got three and a half minutes left!"

Player Three: "Hey, you're right! Mine too. I fling open the door and race into the next room, looking for battle!"

Player One: "But..."

Player Two: "Go, go, go!"

As a DM, I tire of the whole "Go, go, go!" approach. It makes for sloppy and unrealistic play, and the game system encourages it. That's why you won't find hardly any 1 minute/level spells in Arcana Unearthed, and most of the few that are in there aren't really combat spells.

Okay, truenames next week, really.


DESIGN DIARY PAST ENTRIES

* Ceremony -- April 3, 2003
"I think I've already mentioned that one of the goals I set for myself with Arcana Unearthed was to make things a little less generic...."

* Things That Rules Take Away -- March 21, 2003
"There are aspects of fantasy roleplaying that rules, inadvertently, can actually take away...."

* Still Talking Classes -- March 13, 2003
"I've saved some of the best classes for last. Let's talk about the runethane, the mage blade, and the witch...."

* More Classes -- February 27, 2003
"This time, I want to tell you about some of the other classes: akashics, magisters, and greenbonds...."

* Build a Better Fighter -- February 23, 2003
"The title this week is facetious. It really should be 'build a different fighter'...."

* The Magic Balancing Act -- February 13, 2003
"In Arcana Unearthed I'm introducing a new method of magic item pricing. First, I streamlined the item creation feats..."

* More Magic -- January 23, 2003
"This week, I thought I'd talk more about the new magic system in Arcana Unearthed."

* Magic -- January 17, 2003
"
As a designer, magic in Arcana Unearthed posed a huge challenge. I knew that I wanted to ditch the Vancian system...."

* Design Decisions, Part Two -- December 24, 2002
"
Here's a bit more discussion of some of the general issues I faced as I began designing Arcana Unearthed...."

* Design Decisions, Part One -- December 19, 2002
"Before jumping into another big area of Arcana Unearthed's design, like classes or the magic system, I thought I'd discuss some of the general issues I faced as a designer starting the book
...."

* Arcana Unearthed Races -- December 5, 2002
"
I started with the races. While I knew that the game needed humans as a basis, I wanted all the other races to be new. I didn't want to just create dwarf and elf analogs with different names...."

 
 
Questions or comments? Check out the Malhavoc Press message board.
 
Unless stated otherwise, all content © 2003 Monte Cook. All rights reserved.
 
The Unseelie Court - Proud sponsors of Ideabolt!
Grab an Ideabolt and start hurling.™