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DESIGN DIARY

In this column, I cover issues that come up during the process of writing game products for my d20 imprint, Malhavoc Press. Some are specific design issues, while others are somewhat more esoteric. I hope you find them all informative and interesting, answering a lot of the questions you have about the book, the kinds of things designers think about, and about the whole publishing process. This Design Diary is updated sometimes every week, sometimes every other week. -- Monte

A Monstrous Challenge
DATE: February 26, 2004

Illus. Sam WoodLegacy of the Dragons, obviously, supports Monte Cook's Arcana Unearthed. I think, in fact, it's such a fundamental resource that anyone who enjoys their copy of Arcana Unearthed is probably going to want a copy of Legacy as well. However, it's also a book of cool monsters, so it was important to me for this book to be usable by people who don't use Arcana Unearthed, but regular d20. I mean, I love new monster books so much, I pretty much never pass one up, no matter what. I want to be friendly to the folks out there who are like me.

It really wasn't all that hard. In truth, a monster suitable for Arcana Unearthed is pretty much a standard d20 monster. There are only really three issues.

1. Alignment. Arcana Unearthed doesn't use alignment. If you do and want to use these monsters, simply assign them one. It won't be hard if you just read the description.

2. Face/Reach & Space/Reach as well as Damage Reduction. Arcana Unearthed uses the 3rd Edition versions of these concepts, not those from 3.5. So we decided to provide both. In fact, it's so simple to do, we've decided to do that on all our products (Arcana Unearthed or not). Judging by the number of people who haven't switched to 3.5, this seemed like a wise move anyway.

3. Feats and Spells. Legacy monsters have Arcana Unearthed feats, obviously, some of which are different than those from standard d20. Those that have spell-like abilities use Arcana Unearthed spells. Where they are different, a d20 analog is provided in the appendix at the back of the book. So it tells you that, when you read sorcerous blast, just use fireball instead. For the feats, since they are more prevalent than spell-like abilities (every monster's got 'em) we took the extra step and provided the actual text from Arcana Unearthed for any Arcana Unearthed feat. So if you don't play Arcana Unearthed, there are more than two dozen new feats in this book for you. And of course there are brand-new feats introduced in this book, as well.*

So we've done the work for you, although, to be honest, there wasn't a lot of work to do.

A Final Tease
So what kind of creatures dwell within the pages of this book? Let's just take a quick gander at a few favorites:

  • The arathad is also known as dramojh battle ooze. This terror subsumes other creatures, then takes on their powers and abilities. This means that every encounter with an arathad is different, depending on what (or who) it ate previously.
  • Blade trolls are a deviant version of trolls that learn to embed armor and blades into their flesh in painful processes, allowing their regenerative abilities to grow around the addition and incorporate it into their physical structure.
  • The darval is like a living trap, luring foes toward it with compulsions so powerful that its victims fight to get near it so that they may stand, blissfully, as it tears them apart and devours them.
  • Kahrns are the creatures that I've hinted about in the past, who feed on strife and conflict. This means that it is in the beast's best interest to prolong fights. To further this end, it has a poisonous bite that heals rather than harms -- thus, even as it rends you with its claws, it keeps you in the fight (toying with you) by healing with its bite.
  • Night beasts are the unliving embodiments of the Dark itself.
  • Rune reavers hunt anyone that uses runes (in particular runethanes and runechildren) in a relentless quest of destruction. (Fortunately, there are the shuyarn -- sometimes called rune angels -- that watch over rune-gifted folk.)
  • Totem spectres are the corrupted versions of totem spirits that take advantage of those who would revere them.
  • The Vallorians are a strange but extremely sophisticated subterranean people that create living weapons, armor, and other items.

Oh, I'd like to go on. I'm really proud of these monsters and excited for you to see them. And more importantly, to use them. These are creatures really meant to be used in your game. As I mentioned last time, each even comes with a suggested encounter already all designed. Some even have lair maps.

And I haven't even mentioned the character chapter. This book also has as a bonus a number of cool and interesting NPCs created using Arcana Unearthed, ready to drop into your game, including all 11 of our contest winners.

I hope you get as excited about Legacy as I am. I'm happy with how the creatures all turned out, and I'm proud to stand next to Mike as my codesigner.

* Incidentally, have I mentioned that this book, in addition to being full of monsters and characters, also has quite a few new feats, magic items, spells, alchemical substances, weapon and armor templates, and, in fact, a whole new magical subsystem that uses fetishes? Fetishes? Yeah, you know, when the bestial but intelligent monster (or character) shows up with strange feathers, bones, sticks, herbs, and whatnot woven into its fur, tattoos and piercings on its flesh -- it's a way to tap into a primal, natural source of magic. For you Arcana Unearthed players, your totem warriors and greenbonds'll love it. For d20 players, if your druid (and possibly even your barbarian) doesn't use fetishes, he's missing out. More on this topic in a future article..

DESIGN DIARY PAST ENTRIES

* Legacy of the Dragons: Bestiaries I Have Known -- February 19, 2004
"My first professional game design ever was a book of monsters. Creatures and Treasures II came out in 1989 from Iron Crown Enterprises for Rolemaster..."

* Legacy of the Dragons: Context -- January 22, 2004
"Legacy of the Dragons is the product I'm working on now. Just finishing it up, actually. It's a bestiary to go along with Monte Cook's Arcana Unearthed...."

* Chaositech Playtesting -- December 11, 2003
"Chaositech is one of those products that came directly out of my campaign. The concept was not meant originally to have anything to do with a product...."

* Campaign Paradigms -- October 30, 2003
"An important thing for all DMs to keep in mind is that once a campaign is up and running, the basic flavor -- the underpinnings of the whole campaign structure -- usually should not change...."

* Developing a New Subsystem -- October 2, 2003
"Probably one of the biggest challenges that faces a designer when working on a book like Chaositech is the delicate way that you have to institute a whole new subsystem...."

* On the Horizon: Chaositech -- September 11, 2003
"If you'll indulge me, I'm going to divert the Design Diary's contents to what I'm working on now: a book called Chaositech...."

* Magic Items in The Diamond Throne -- August 28, 2003
"Magic items in Monte Cook's Arcana Unearthed and in The Diamond Throne sometimes require a little bit of thought on the DM's part. Using them isn't a problem..."

* A Look at the Land -- August 15, 2003
"This week I've prepared an excerpt from The Diamond Throne. As I've said previously, it was my design choice to spend most of the gazetteer portion of the book on the general aspects of the world..."

* Designing a World -- August 7, 2003
"I have mixed feelings about campaign settings. On one hand -- speaking as designer -- it's fun, challenging, and rewarding to create a whole world that's all your own...."

* Weapons and Armor -- July 17, 2003
"I absolutely love the introduction of exotic weapons into D&D. It's one of my favorite things about 3rd Edition. In Arcana Unearthed, I wanted to make sure that the exotic weapons were worth the feat required to use them...."

* Greenbond Notes -- June 26, 2003
"Last week's preview of the greenbond class gives a nice glimpse of a lot of Arcana Unearthed issues. First off, the greenbond is no druid...."

* Spell Templates -- June 12, 2003
"This week I thought I'd discuss an idea that I'm really very happy with. The idea is spell templates..."

* Playtesting -- June 5, 2003
"Playtesting is extremely important to me. When we developed 3rd Edition, we did more playtesting than perhaps any other RPG product, ever...."

* High Magic -- May 29, 2003
"I referred to the Diamond Throne as a high-magic setting. I should clarify..."

* The Diamond Throne -- May 23, 2003
"So it's about time I start talking about the Diamond Throne. The Diamond Throne is a campaign setting for Arcana Unearthed -- the default setting, like Greyhawk for D&D, I suppose...."

* Death's Door -- May 8 , 2003
" I like the D&D death's door rules. I like that at 0 hp, you're still up and can take a limited action, but then you exhaust yourself...."

* Hero Points -- May 1, 2003
"A roleplaying campaign can be like putting up wallpaper...."

* Truenames -- April 18, 2003
"Truenames are common in many fantasy settings. I think I first became aware of the concept in Ursula K. LeGuin's Earthsea trilogy..."

* Go, Go, Go! -- April 10, 2003
"Short entry this time. I hate spells with 1 minute/level durations...."

* Ceremony -- April 3, 2003
"I think I've already mentioned that one of the goals I set for myself with Arcana Unearthed was to make things a little less generic...."

* Things That Rules Take Away -- March 21, 2003
"There are aspects of fantasy roleplaying that rules, inadvertently, can actually take away...."

* Still Talking Classes -- March 13, 2003
"I've saved some of the best classes for last. Let's talk about the runethane, the mage blade, and the witch...."

* More Classes -- February 27, 2003
"This time, I want to tell you about some of the other classes: akashics, magisters, and greenbonds...."

* Build a Better Fighter -- February 23, 2003
"The title this week is facetious. It really should be 'build a different fighter'...."

* The Magic Balancing Act -- February 13, 2003
"In Arcana Unearthed I'm introducing a new method of magic item pricing. First, I streamlined the item creation feats..."

* More Magic -- January 23, 2003
"This week, I thought I'd talk more about the new magic system in Arcana Unearthed."

* Magic -- January 17, 2003
"
As a designer, magic in Arcana Unearthed posed a huge challenge. I knew that I wanted to ditch the Vancian system...."

* Design Decisions, Part Two -- December 24, 2002
"
Here's a bit more discussion of some of the general issues I faced as I began designing Arcana Unearthed...."

* Design Decisions, Part One -- December 19, 2002
"Before jumping into another big area of Arcana Unearthed's design, like classes or the magic system, I thought I'd discuss some of the general issues I faced as a designer starting the book
...."

* Arcana Unearthed Races -- December 5, 2002
"
I started with the races. While I knew that the game needed humans as a basis, I wanted all the other races to be new. I didn't want to just create dwarf and elf analogs with different names...."

 
 
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