*
Legacy of the Dragons: A Monstrous Challenge
-- February 26, 2004
"I
love new monster books so much, I pretty much never
pass one up, no matter what. I wanted Legacy of
the Dragons to be friendly to the folks out there
who are like me."
*
Legacy of the Dragons: Bestiaries I Have Known
-- February 19, 2004
"My
first professional game design ever was a book of
monsters. Creatures and Treasures II came out
in 1989 from Iron Crown Enterprises for Rolemaster..."
*
Legacy of the Dragons: Context -- January
22, 2004
"Legacy
of the Dragons is the product I'm working on now.
Just finishing it up, actually. It's a bestiary to
go along with Monte Cook's Arcana Unearthed...."
*
Chaositech Playtesting -- December
11, 2003
"Chaositech
is one of those products that came directly out of
my campaign. The concept was not meant originally
to have anything to do with a product...."
*
Campaign Paradigms -- October 30,
2003
"An
important thing for all DMs to keep in mind is that
once a campaign is up and running, the basic flavor
-- the underpinnings of the whole campaign structure
-- usually should not change...."
*
Developing a New Subsystem -- October
2, 2003
"Probably
one of the biggest challenges that faces a designer
when working on a book like Chaositech is the
delicate way that you have to institute a whole new
subsystem...."
*
On the Horizon: Chaositech -- September
11, 2003
"If
you'll indulge me, I'm going to divert the Design
Diary's contents to what I'm working on now: a book
called Chaositech...."
*
Magic Items in The Diamond Throne -- August
28, 2003
"Magic
items in Monte Cook's Arcana Unearthed and
in The Diamond Throne sometimes require a little
bit of thought on the DM's part. Using them isn't
a problem..."
*
A Look at the Land -- August
15, 2003
"This
week I've prepared an excerpt from The Diamond
Throne. As I've said previously, it was my design
choice to spend most of the gazetteer portion of the
book on the general aspects of the world..."
*
Designing a World -- August
7, 2003
"I
have mixed feelings about campaign settings. On one
hand -- speaking as designer -- it's fun, challenging,
and rewarding to create a whole world that's all your
own...."
*
Weapons and Armor -- July
17, 2003
"I
absolutely love the introduction of exotic weapons
into D&D. It's one of my favorite things about
3rd Edition. In Arcana Unearthed, I wanted
to make sure that the exotic weapons were worth the
feat required to use them...."
*
Greenbond Notes -- June
26, 2003
"Last
week's preview
of the greenbond class gives a nice glimpse of
a lot of Arcana Unearthed issues. First off,
the greenbond is no druid...."
*
Spell Templates -- June
12, 2003
"This
week I thought I'd discuss an idea that I'm really very
happy with. The idea is spell templates..."
*
Playtesting -- June
5, 2003
"Playtesting
is extremely important to me. When we developed 3rd
Edition, we did more playtesting than perhaps any other
RPG product, ever...."
*
High Magic -- May
29, 2003
"I
referred to the Diamond Throne as a high-magic setting.
I should clarify..."
*
The Diamond Throne -- May
23, 2003
"So
it's about time I start talking about the Diamond Throne.
The Diamond Throne is a campaign setting for
Arcana Unearthed -- the default setting, like
Greyhawk for D&D, I suppose...."
*
Death's Door -- May
8 , 2003
" I
like the D&D death's door rules. I like that at
0 hp, you're still up and can take a limited action,
but then you exhaust yourself...."
*
Hero Points -- May
1, 2003
"A
roleplaying campaign can be like putting up wallpaper...."
*
Truenames -- April
18, 2003
"Truenames
are common in many fantasy settings. I think I first
became aware of the concept in Ursula K. LeGuin's Earthsea
trilogy..."
*
Go, Go, Go! -- April
10, 2003
"Short
entry this time. I hate spells with 1 minute/level durations...."
*
Ceremony -- April
3, 2003
"I
think I've already mentioned that one of the goals I
set for myself with Arcana Unearthed was to make
things a little less generic...."
*
Things That Rules Take Away -- March
21, 2003
"There
are aspects of fantasy roleplaying that rules, inadvertently,
can actually take away...."
*
Still Talking Classes -- March 13,
2003
"I've
saved some of the best classes for last. Let's talk
about the runethane, the mage blade, and the witch...."
*
More Classes -- February 27, 2003
"This
time, I want to tell you about some of the other classes:
akashics, magisters, and greenbonds...."
*
Build a Better Fighter -- February
23, 2003
"The
title this week is facetious. It really should be 'build
a different fighter'...."
*
The Magic Balancing Act -- February
13, 2003
"In
Arcana Unearthed I'm introducing a new method
of magic item pricing. First, I streamlined the item
creation feats..."
*
More Magic -- January 23, 2003
"This
week, I thought I'd talk more about the new magic system
in Arcana Unearthed."
*
Magic -- January 17, 2003
"As
a designer, magic in Arcana Unearthed posed a
huge challenge. I knew that I wanted to ditch the Vancian
system...."
*
Design Decisions, Part Two -- December
24, 2002
"Here's
a bit more discussion of some of the general issues
I faced as I began designing Arcana Unearthed...."
*
Design Decisions, Part One -- December
19, 2002
"Before jumping into another big area of Arcana
Unearthed's design, like classes or the magic system,
I thought I'd discuss some of the general issues I faced
as a designer starting the book...."
*
Arcana Unearthed Races -- December
5, 2002
"I
started with the races. While I knew that the game needed
humans as a basis, I wanted all the other races to be
new. I didn't want to just create dwarf and elf analogs
with different names...."