The
title this week is facetious. It really should be "build
a different fighter." See, one of the big challenges
with Arcana Unearthed is the idea of presenting
a complete set of rules. That means filling all the traditional
character roles.
To
do this, I tried to step back and say, "What kind
of characters do people want to play?" Well, there's
the skillful guy, there's the guy who uses magic rather
than physical force, and there's the big tough guy with
a sword. D&D addresses these roles by providing the
rogue, the wizard, and the fighter.
As
an aside, although I know there are plenty of people who
like to play clerics, I've seen that many players consider
playing a cleric a "necessary evil," rather
than their first choice. I think this is because, while
D&D pretty much requires a cleric's presence, it's
not one of the basic roles people like to play. (Cleric
lovers, please don't send me angry emails! I like clerics!
But we all know that cleric lovers are a minority.)
D&D
also provides a number of variations on the roles, and
even combines some of the roles, giving us bards, paladins,
rangers, clerics, and so on. You might say, for example,
that a bard is the "skillful guy" mixed with
the "magic guy." The cleric is the "magic
guy" mixed with the "tough guy." The barbarian
is a variation on the "tough guy," and the sorcerer
is a variation on the "magic guy."
I
know, it sounds like I'm overgeneralizing. That's the
point, though. That's where you've got to start.
In
Arcana Unearthed, then, it was pretty easy to come
up with some classes to fit the role of the "magic
guy." As I've written before, while I like the D&D
magic system, it's only one way of doing things. But what
do I do with the other roles?
Well, when it comes to the "tough guy," I separated
the role into parts.
I
figured that people who want to play the "tough guy"
might actually look at it in a few different ways. The
general role, then, could be broken down into smaller,
more specific bits. So what I came up with was this:
The
Warmain: These extremely tactically minded warriors
are interested in the best equipment for the job. They
wear the heaviest armor they can get their hands on, and
use big, massive weapons that take their foes out quickly.
Combat's not pretty, and they do what they need to do
to get the job done. They have lots of hit points -- they
can take it, and they can dish it out. They get special
bonuses for maneuvering in and wearing armor, and special
abilities that allow them to make devastating attacks.
The
Unfettered: The warmain's equal but opposite, these
warriors forgo armor for agility. Their goal is to avoid
taking damage altogether. Normally bored with elaborate
plans and tactics, they leap into battle and use speed
and skill to their advantage. They are swashbucklers --
dashing heroes and rogues who pay just as much attention
to style and panache as they do to accomplishing their
goal. They gain Armor Class bonuses as they advance in
level when they wear Light or no armor. They gain evasion
and even the ability to make sneak attacks, because they
use their speed and wits in battle rather than just their
strength.
The
Champion: This is the archetypal hero. Every champion
has a cause, and they gain supernatural abilities when
defending or forwarding that cause. Every champion is
different, however, since their abilities depend in part
on their cause. There are champions of life, champions
of death, champions of freedom, and so on. Some have far
more specific causes, championing a certain race, locale,
or even a person. The king's champion, for example, gains
abilities in furthering the king's wishes, protecting
the king, and so on.
The
Totem Warrior: Although they don't cast spells, these
characters are very supernatural. Each has a link with
an animal spirit that grants him both information and
power. They gain animal companions, the ability to speak
with animals, and special wilderness abilities. Each totem
warrior is different, depending on the totem animal he
chooses: bear warriors, wolf warriors, hawk warriors,
and so on. Even their Hit Dice, class skills, and other
qualities are based on their totem animal. Arguably, the
totem warrior is a combination of the "skillful guy"
and the "tough guy."
The
Oathsworn: It's likely that the oathsworn will be
compared to the D&D monk. Both use unarmed combat
and gain special abilities that allow them to use their
bodies as weapons. In play, however, the oathsworn feels
very different. An oathsworn swears to do something, sets
a goal for himself, and then does it. And woe to anyone
that stands between him and the completion of his goal.
Even things like hunger, fatigue, and walls of iron can't
stand in their way. They see weapons, armor, and even
tools (to an extent) as a crutch. Like the totem warrior,
the oathsworn is a combination of the "skillful guy"
and the "tough guy."
Next
time I'll get into the really weird thing I did with the
"skillful guy" role, as well as some of the
"magic guys" and the various combinations.
DESIGN
DIARY PAST ENTRIES
*
The Magic Balancing Act -- February
13, 2003
"In
Arcana Unearthed I'm introducing a new method
of magic item pricing. First, I streamlined the item
creation feats..."
*
More Magic -- January 23, 2003
"This
week, I thought I'd talk more about the new magic system
in Arcana Unearthed."
*
Magic -- January 17, 2003
"As
a designer, magic in Arcana Unearthed posed a
huge challenge. I knew that I wanted to ditch the Vancian
system...."
*
Design Decisions, Part Two -- December
24, 2002
"Here's
a bit more discussion of some of the general issues
I faced as I began designing Arcana Unearthed...."
*
Design Decisions, Part One -- December
19, 2002
"Before jumping into another big area of Arcana
Unearthed's design, like classes or the magic system,
I thought I'd discuss some of the general issues I faced
as a designer starting the book...."
*
Arcana Unearthed Races -- December
5, 2002
"I
started with the races. While I knew that the game needed
humans as a basis, I wanted all the other races to be
new. I didn't want to just create dwarf and elf analogs
with different names...."