An
Anger of Angels Story in Three Parts, by Sean K Reynolds
Anger
of Angels, a sourcebook about the angelic races
and the Great War they fight with the demons of Hell,
hits store shelves this month. To give you a look at the
book's contents from a new angle, we asked the designer,
Sean Reynolds, to pen a piece of fiction about some of
the characters, situations, and themes he introduces in
the book.
In
this story, Sean paints us a picture of a cherub that
is very different from the chubby winged toddlers we have
traditionally come to associate with the name. Sean's
cherubim
are fierce, majestic, and leonine. While this cherub may
not look like Cupid, he is driven by lovea profound
emotion that spans the ages and drives him to quest across
the world for the sake of one man.
The
story is presented in three weekly installments during
December 2003. Each installment includes a sidebar with
new game material based on the story and designed for
use with Anger of Angels. Enjoy the journey.
Part
I: The Soldier
Part
II: The Well
Part
III: The Stone
Part
I: The Soldier
Terzekiel
had been running for eight hours, for the calling magic
that brought him to this world had placed him leagues
from his target. His large leonine form was covered in
sweat, and even his humanlike face was sopping wet. He
paused as he crested a hill and wiped his face with the
back of his right forepaw. His eyes clear of the salt,
his supernatural vision focused on the plain ahead.
He
was too late. The battle was already over.
Hundreds
lay dead on the field, their blood turning the earth into
thick red mud. The flies and carrion-birds were already
present, a sign that the fighting had been over for some
time. The cherub shook his head, knowing this battle was
fought over some mortal foolishness like land, or gold,
or property. "So much wasted effort," he thought.
"So many lives spent on pointless things, while I
and my fellows shed blood against the demons so these
mortals can have their petty wars." Terzekiel shook
his head as if to clear it. That line of thinking always
led to danger.
He
took to wing and flew over the carnage, his presence frightening
off some of the crows and vultures, though they returned
after he'd moved a comfortable distance away. His great
golden eyes swept over the bodies as he flew past, noticing
the faces of each of the dead. Their garb -- whether the
pale blue of the northerners, or dull gray of their counterparts
-- was irrelevant, as were their armaments: some with
swords, some with pistols or rifles. It was the faces
that mattered to the angel, and one face in particular.
Whenever he was called, wherever he went, he always sought
one face....
|
Battlefield
Calling
There
is magic in struggle, especially those conflicts
in which mortals and immortals willingly sacrifice
their own lives for a higher purpose. The energy
of their souls charges the sites of these battles
with subtle power, and later battles can trigger
this power like a lightning rod.
The
effect of this trigger is much like a summoning
or calling spell, keyed to supernatural beings who
share the beliefs of the charging force. Normally
this has the effect of a planar ally spell
and calls an angel with a related dominion
feat. Because most of these sites are battlefields,
usually the called angel is an Angel of Intercession,
Rage, or War. As with the normal rules for summoning
outsiders (described from the angels' perspective
in Anger of Angels), a battlefield calling
can affect only a willing angel receptive to conjuration,
though even angels unprepared for this duty have
felt a strong tug from an especially relevant source.
Of
course, some places, charged with evil power, are
more likely to summon fiends than angels. A few
locales are keyed to both, and later battles result
in the conjuration of evil and good outsiders to
rehash old feuds.
|
That
face, there! The cherub furled his wings and dropped
noiselessly to the ground, his lion's legs absorbing the
energy of the fall. He stood over the dead man and exhaled,
the hot breath blowing back the man's long bloodstained
hair to reveal the face, eyes staring dully, a bullet
wound in the forehead. The man's trim moustache and beard
could not conceal the good looks that surely made him
a favorite of the ladies attending the military dances,
as did the many decorations that indicated his rank. The
man's mouth was open as if he had been slightly surprised
to die; the angel could see his perfect teeth, quite uncommon
in this era and these circumstances. The man's uniform
was blue, though dirty and spotted with red from his dead
opponents. His bloodstained sword and empty pistol meant
he had made a good showing of himself before the bullet
took him.
Terzekiel
sighed. He gently grabbed the man's shoulder with his
teeth and picked up the fallen officer. With a careful
twist of his neck he managed to drape the man over his
back in a stable position. The angel took to the air again,
then landed outside the field of battle. He paced in a
circle for a moment until he was sure he had his bearings.
Yes, north and east, and very far, across the great water.
He didn't know where to find what he was looking for,
for even among his own kind it was all but forgotten,
except in story. But if it did exist, he knew a place
that could help him find it.
The
angel flew, bearing a burden that saddened him. He had
a long way to travel, and surely a long journey after
that. North and east, toward the sea. Terzekiel loved
the sea. So did the dead man on his back, long ago, in
another time.
Part
II: The Well
Terzekiel stood in the mountain snow, the white powder
reaching to his knees. He wasn't bothered by the cold,
though he was aware of it. His passenger, of course, couldn't
feel anything. The winds in this part of the world were
strong enough to push even his lion's body like a toy,
so several hours ago he had landed to travel on foot.
The wind covered his tracks almost as soon as he made
them, but the angel wasn't worried about finding his way
back. Finding his goal was the problem, not going home.
He had been here before, but the place tended to move
around, and each trip was always a new search.
This
was a holy place from long ago, sacred to a religion that
was all but dead. Giants used to roam the earth here,
but they were dead too, killed by humans or the gods themselves.
Now the mountains were empty. No plants, no animals, not
even the thundering hooves of the sky-horses could be
found here, all vanished or hiding with the coming of
the new church.
Terzekiel
closed his eyes. He knew he was in roughly the right place.
He inhaled through his nose and sifted through the information
on the wind. Earth. Stone. Snow. Wind. Age. Wisdom. The
latter two were what he was looking for, and the very
last scent was the faintest and most important. He turned
to face the scent of wisdom, opened his eyes, and walked
again, stopping every few hundred feet to check the air
again. Within an hour, he had found the spot.
Just
like the last time he was here, the angel was saddened
when he saw the Well. Long ago it had an elaborate wooden
roof and was surrounded by sacrifices from mortals -- spearheads,
the skulls of enemies, jewelry, and other gifts the old
gods liked mortals to give them. Now it was half-buried
in the snow, its roof long rotted away and the sacrifices
washed away by water or taken by looters. Still, this
close to the Well he could feel its power, like a commanding
presence in a busy room.
After
all, it held a piece of a god. Terzekiel knew the story
was true; he had spoken with the malakite who once served
that god.
Ages
ago, the wise giant Mimir owned a well of magical water
that gave great wisdom to whoever drank from it. Odin,
lord of the local pantheon, had traded his eye for a drink
from the well, as Mimir wanted to see what the god saw.
The giant kept the god's eye at the bottom of the well,
giving it the power of scrying. Though Mimir was later
slain and the original powers of the well lost, the eye
still imparted some magic to these ancient waters.
Terzekiel
approached the well and stared into it. The water level
was only a few feet below the rim, no doubt fed by the
near-constant snowfall. Ice connected the well-water to
the stone, clear and fragile like a strange insect's wing.
The angel took a deep breath, then exhaled, clearing and
focusing his mind.
|
Mimir's
Well
This
old stone well once belonged to Mimir, a wise giant
mentioned in the Eddas (the stories of the
Norse pantheon). After Mimir was killed, his well
was abandoned and lost most of its original power,
but Odin's eye retained its all-seeing magic and
slowly transferred its abilities to the well. Now
anyone visiting the well can use it to invoke (as
a spell-like ability) any scrying sort of divination
spell, such as clairaudience/clairvoyance, scrying,
or discern location. After the spell takes
effect, the well remains powerless for one week
per spell level of the spell invoked (minimum one
week).
The
exact location of the well tends to shift about
slightly, sometimes varying by up to a mile from
its last known location, but always in a mountainous
area near or in lands where the Norse gods held
power...
|
"Where
can I find Horavion's Stone?" The words were carried
away by the wind. But the words weren't important -- it was
his will and intent that mattered. In response to his
question, the well-water surged for a moment, breaking
its icy crown into hundreds of shards floating on the
surface. The water stilled, revealing an image of a pile
of rocks on a beach. As with the words, the image wasn't
important. The well planted in the angel's mind the exact
location of his quarry. He could not forget it any more
than he could forget his own name. Another gust blew a
few clumps of snow from the well's rim into the water,
breaking the image. The surface was quiet again, and he
sensed the well's power was diminished. It would take
time for the well to replenish itself again.
Terzekiel
sighed. Another journey. At least it was shorter than
the one that had brought him here. With a careful shrug
of his shoulders, he adjusted the body of the dead man
draped across his back and began to walk downhill again,
looking forward to getting out of the wind.
Part
III: The Stone
Terzekiel
felt tired, or at least as tired as a cherub would admit
to feeling. What he really wanted was some food. Not that
he needed it, but it had been weeks since he'd had anything
to eat, and the sensation of biting into a tasty piece
of manna would do wonders for his mood. His weariness
wasn't in his body, it was in his mind and soul. But he
was near the end of his journey now, and soon he would
be able to eat and rest. And he'd need that time, too,
with the spiritual wounds he was about to inflict on himself.
Although
the sky was overcast, the beach sand under his toes was
warm. He chose to walk rather than fly, enjoying the feel
of the ground, and showing the necessary humility as he
approached his goal. The white cliffs to his right were
worn by centuries of crashing waves, and at certain angles
were almost blinding even in the diffuse light. He rounded
the edge of a cove, knowing the Stone was nearby, but
the sight of it still caused him to halt in surprise.
The sudden movement caused the dead man's body to tumble
from across his back. The angel growled at himself for
his skittishness and for allowing the man to fall. Ah,
well, this form was no longer appropriate anyway. With
a thought, he traded his true form for his humanlike vessel.
Stretching muscles he hadn't used in months, Terzekiel
bent down to pick up the dead man.
What
had caused him to stop so suddenly was a section of the
cliffs that had crumbled, leaving an area of large loose
rock on the sand. The surf had smoothed and weathered
most of the rocks into oblong shapes, but one piece was
still almost rectangular. This block of stone he recognized
from the image at Mimir's Well. As he got closer, he could
see more details: white stone like that of the cliffs,
with a gray patch the size of a human down the middle.
It stood canted at a slight angle, the landward side higher
than the seaward side. Its corners were smooth enough
that a human couldn't cut himself on them, but still sharp
enough to keep its rectangular shape obvious to a casual
observer. Two broad grooves, stained gray like the center
of the Stone, broke the straight line of the landward
upper edge, like handholds. A mortal might see this stone
and think it a rare but natural occurrence, but Terzekiel
could feel the power thrumming within it like the waves
crashing off the white cliffs.
Gently,
the angel placed the body on the Stone, arranging the
man's hands into a dignified, restful posture. He moved
to the higher portion of the Stone, placed his hands on
the grooves, kneeled, and turned his focus inward. Terzekiel
prayed. He prayed for the fallen man: what he had once
been, what he had worked hard to become, and what he had
accomplished in his lifetime. And then the angel pushed
forth with all the power he could muster from his incarnate
soul, and channeled his magic through the Stone into the
man.
*
* * *
|
Horavion's
Stone
During
the Crusades, thousands of men with good intentions
committed atrocious acts in the name of their church
or were killed in futile assaults. Other crusades
saw equal numbers of children marched off in the
guise of war, only to be clapped in chains and sold
into slavery in foreign lands. Horavion, a very
old and respected dynama Angel of Justice, was horrified
at these events. Standing upon the shore, he sacrificed
his own immortal life to create the large rectangular
Stone that bears his name. The Stone measures almost
7 feet long, 4 feet wide, and 2 feet thick. One
can move it from its current location, but somehow
it always returns to where it was created, either
through the actions of angels or simply by appearing
there if it has been gone too long.
If
the dead body of a good humanoid is placed on the
Stone, and an angel or good divine spellcaster prays
with his or her hands on the stone, the Stone activates
a raise dead or resurrection upon
that person (whichever is needed to restore the
subject from the dead). The Stone is the equivalent
of a 20th-level spellcaster. Activating the Stone
deals negative levels to the praying individual
equal to the minimum caster level of the necessary
life-restoring effect (note that these are actual
negative levels, not temporary negative levels as
described in Anger of Angels). The Stone
can restore the life any particular creature only
once, and it works for any particular supplicant
only once as well.
It
is rumored that an angel or divine spellcaster of
sufficient power can use the Stone to revive a dead
angel or other outsider, but doing so would deal
17 negative levels (the minimum caster level for
the necessary miracle or wish) to
the praying creature.
True
Mortality
Rumors
abound among the world-weary angels (particularly
the grigori) of a spell than can turn an angel into
a mortal. The effect is believed to be irreversible,
and gives the recipient all the vulnerabilities
and advantages of being a mortal as compared to
an outsider. Those who seek this spell are usually
dissatisfied with their angelic lives or seek to
escape from someone or something.
The
rumors are true, and true mortality is a
fairly low-level spell. Unfortunately, the ease
of the spell belies a great side effect: In becoming
a mortal, the outsider not only loses some or all
of its racial abilities and class levels, but all
memories as well. Just like Terzekiel's brother,
the resulting humanoid has total amnesia -- sometimes
with advantageous ability score modifiers and an
innate knack for a certain spell or class, but no
other ties to his or her former life as an angel.
The exact effects vary from subject to subject.
Of course, because of this drawback, the former
angel cannot warn others about the consequences
of the spell. Since those who seek this magic tend
to be loners, they are unlikely to have friends
present to recognize the side effects.
|
With
a gasp, the man sat up. He looked around, surprised to
be somewhere other than a battlefield, but readily accepting
where he was, as if being on a rocky beach were the normal
consequence of a bloody battle. He didn't recognize the
man with him as an angel, as there was nothing particularly
unusual about him. The angel gave him a spoon and a bowl
of fruit and grains. There were no names for the fruits
he was eating, but that didn't bother the man. He was
tired, but he felt good at the same time. It was the way
a runner feels after winning a long race, or the way an
old man feels coming home to his wife of sixty years.
The food was delicious and filling, and he ate all of
it.
The
angel brushed something from the man's head, as though
shooing a fly. He didn't look at the angel's hand when
the gesture was finished, didn't notice the crushed bullet
and dried blood that the angel casually discarded, didn't
realize he no longer had a mortal wound in his head.
He
asked the angel a question, and the angel pointed farther
up the beach. The tide was going out, revealing the darker,
wet-packed sand, scattered with small shells. The man
smiled, dusted himself off, and walked away in the direction
the angel pointed. He breathed deeply of the salt air.
It felt good to be near the sea again.
*
* * *
Terzekiel
was tired, and this was no false fatigue of meat and bone.
He had given up a piece of his soul to activate the power
of the Stone. If he was lucky, he would recover from that
sacrifice in a few days. If he was unlucky, it could take
him years to heal. Whatever the cost, it was worth it.
He
watched the man walk away from the Stone. In a few minutes,
the officer passed around a curve of the cliffs and out
of sight. The man was thousands of miles and an ocean
away from where he had died, and he didn't know anyone
on this island, but he would adjust. The cherub didn't
know when he would see the man again, but he hoped he
would arrive earlier the next time his help was needed.
They had watched each other's backs for hundreds of years,
and the man's faulty memory wouldn't keep Terzekiel from
upholding his side of the bargain.
His
mission accomplished, he gave a mental tug on the link
to Heaven and the calling magic that had brought him to
the mortal world. As he felt his vessel's form dissolve
before he was transported home, he had time for one thought.
"Good
luck, my brother."