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Malhavoc
Press
Chat Transcript: Book of Hallowed Might II: Portents
and Visions
May
13, 2004 5 p.m. PST
I
was pleased to welcome about two dozen of you to our chat
room last week to talk with me and my codesigner Mike Mearls
about our new release, Book
of Hallowed Might II: Portents and Visions. Sue
also chimed in to update you about some of the other products
you'll be seeing from Malhavoc Press later this year. Thanks
to everyone who attended! We were testing out a new chat
room for this one, and we think we'll try it again soon.
Thanks as well to Matt Locke for moderating and to White
Wolf's Conrad Hubbard for sending us this
transcript*. Monte
Galhavoc
Today we're here to talk about the new book by Mearls and
Cook, Book of Hallowed Might II. It came out recently
in PDF format, so hopefully by now you will have some questions
stocked up. The book is all about new spells, feats, and
magic for divine spellcasters. It also includes five hallowed
locales... sacred places from the Forge at the Heart of
the World to the Mountain of the Voice. I'm sure we'll be
happy to take questions on other topics as well. Now, let's
start with the first question...
nightbringer
How compatible or adaptable is the Book of Hallowed Might
II to an Arcana Unearthed
campaign?
Monte
Cook
Very compatible. There's an appendix in the back that converts
all the material to Arcana Unearthed.
Caledonian
How would you suggest using the heavily-divine magics of
the Hallowed Might books in campaigns that lack supernatural
good and evil?
Monte
Cook
Well, first off, Book of Hallowed Might II specifically
doesn't deal with good and evil in a big way. Just about
every world has religion. Book
of Hallowed Might II deals with vengeance, and foretelling
the future, and other rather "neutral" topics, actually,
from a religious point of view.
nightbringer
What really sets the k of Hallowed Might II apart
from other d20 products? What would make the k of Hallowed
Might in particular worth spending one's scant gaming
budget on it, as opposed to something else?
Mike
Mearls
Excellent question! I think the key is that we give you
an integrated context for all the crunchy bits. Everything
in the book fits into an organic whole. There's nothing
that's isolated.
Caledonian
Does that make it difficult to pick and choose which things
to use in a particular campaign?
Mike
Mearls
I think it's easier. If you like one of the gods, then the
mechanics built around his followers -- feats, magic items,
spells -- all fit into the deity's theme.
Monte
Cook
I don't think so, either. The whole thing is based around
a single pantheon, but you can use any of the material in
a modular way as well.
Mike
Mearls
Yes, the gods are all distinct - they can exist on their
own, but they also make sense within the context of their
own panethon.
Monte
Cook
And in regard to the previous question, I'd say that like
all Malhavoc books, the thing that makes it stand out from
other d20 products is that the people working on it have
a real solid grasp of the rules. Not to be immodest, but
I'm still surprised by how badly some other products out
there handle the concept of balance, integrating new rules
and developing brand new subsystems that work with the core.
Guest
Will there be a lot of cross-product connections with future
products, such as Beyond
Countless Doorways?
Monte
Cook
Yes. You'll see the Celestial River, the idea that ties
the pantheon in Book of Hallowed Might II together,
show up in Beyond Countless Doorways. You'll also
see the Nexus from Book of Eldritch Might III.
Mike
Mearls
The stuff I'm working on tends to be fairly modular, but
I'm a sucker for easter eggs.
Monte
Cook
I like doing stuff like that. You'll find that the cosmology
in Beyond Countless Doorways works well with both
Arcana Unearthed and the Ptolus campaign from The
Banewarrens. THere's even a reference to Demon
God's Fane as well.
Peterson
How concerned were you guys with balance, in regards to
Book of Hallowed Might and Book of Eldritch Might?
Were there any glaring problems that you could see if one
used both in the same setting?
Monte
Cook
It's important to me that we maintain a balance with the
core rules and with all Malhavoc stuff. Beyond that, I can't
make any promises.
Mike
Mearls
Balance is a tricky thing, but AFAICT they should play well
together. We tend to be very aware of what we're doing between
products, plus the playtesters are very helpful.
Caledonian
Does this represent the beginnings of a distinct Malhavoc
cosmology?
Monte
Cook
Well, to be honest, at least from my point of view, the
products have always all kind of hung together, because
so much of this comes straight from my own campaign. But,
yes, Beyond Countless Doorways does a lot to tie
it all together so that other people can see it as well.
I'm anxious, as always, to see what Mike throws into the
mix.
Mike
Mearls
I'm not sure we'll be in a position where our generic d20
books are tired to a specific world. I think we draw on
our own games, but I don't think we'll have an Arcana
Unearthed level of integration into a setting.
Shadoblaque
Not really a question, but I must say I liked the 'keyed
item' concept -- innovative. Wish I'd thought of it.
Monte
Cook
Thanks. It's proving popular in my home campaign as well.
Caledonian
Malhavoc Gang: Regarding The
Complete Book of Eldritch Might, did it worry you
to be putting out a product made up out of previous products?
Monte
Cook
To be honest, I really wasn't all that worried. It's something
that people had been asking for since Book
of Eldritch Might III came out. It's done really
well for us. Apparently, retailers were suprised that a
"reprint" book sold so well. I think it's because it's so
handy to have it all in one book. I know it's really much
easier for me to use in my weekly game.
nightbringer
How, specifically, is Beyond Countless Doorways going
to be tied into Arcana Unearthed, which is strongly
presented as a relatively aplanar setting? Could you give
us a few hints?
Monte
Cook
Well, if you look at the section in The
Diamond Throne about cosmology, you'll get an idea
of how the Beyond Countless Doorways cosmology will
be set up. The cosmology of the Beyond Countless Doorways
is called "the Countless Worlds."
Guest
Any plans to publish science fiction, modern, or horror
products?
Monte
Cook
Well, never say never. Chaositech,
for example, could be used in a SF or modern game pretty
easily, and I've heard from people who're doing just that.
However, there are no current plans to stray from fantasy
at the moment.
Mike
Mearls
I don't think there's anything that we flat-out won't do,
aside perhaps from licensed games. There's a lot of space
to maneuver in d20. I think if we did do something SF or
modern, it'd be like Arcana Unearthed -- we'd try
to do something really unique, interesting, and playable.
nightbringer
How would keyed items work for Arcana Unearthed?
Would they qualify as constant items? If so, what about
spells that have a Constant n/a modifier?
Monte
Cook
Keyed items have a lot less utility in Arcana Unearthed
because of the way spellcasters work. However, I'd classify
them as spell-completion items, I think (that's the thought
that just now occurred to me).
herald
Has anyone considered making a book just on constructs?
Mike
Mearls
An entire book might be a bit too limited, but constructs
are pretty cool....
Monte
Cook
Yeah, it's a cool idea. I'm not sure, off the top of my
head, where we'd go with it. I'd want to do something really
different with them to justify a whole book.
nightbringer
Wouldn't a short and cheap PDF be a good format for a construct
book, then?
Monte
Cook
Sure. We're focusing our energies right now on larger products
that will be both PDF and print, however. That's really
our business model.
Mike
Mearls
We tend to have too many fixed costs -- things that take
a minimum time and effort regardless of the book -- to justify
anything that's going to be really short. We haven't really
talked about PDF-only products, but it's something I've
thought about.
Guest
I'd like to see something like the way intellegent items
worked, but also with classes too.
Monte
Cook
Classes for items and/or constructs? Neat.
Mike
Mearls
I like the idea. I mentioned on the Malhavoc board that
I'm unhappy with the Level Adjustment mechanic, and monstrous
PCs are definitely something I like to think about.
nightbringer
Are there any plans for a sequel to Children
of the Rune?
Galhavoc
Children of the Rune comes out in August at Gen Con.
It is our first anthology of fiction. We had so much fun
doing it, that we decided to put another one on the schedule!
Look for it early next year. Mike, are you going to do a
story for it?
Mike
Mearls
Hopefully! I know I'll submit something.
Caledonian
Is it difficult to create mechanics for "seeing the future"
in a game system that's so subject to player whim and pure
chance?
Monte
Cook
In a word, yes. It's extraordinarily hard for a DM to say
"your god says that X will happen in the future" and then
NOT be heavy handed in making sure that it happens. Or,
alternatively, risk the god being wrong. So, in Book
of Hallowed Might II I go on (kind of at length) on
how to deal with that. Mostly, the idea is to empower the
PCs to realize that the future isn't set. But there's more
to it than that, of course.
Mike
Mearls
Yeah, it's hard in any sort of game. With four or five people
taking part in an RPG, it's hard to predict anything.
bh
Again, I have to ask: Is Malhavoc highering freelance or
considering doing it in the future?
Monte
Cook
Not at this time, no. Sorry. We're operating at about maximum
capacity at the moment. We couldn't add new products written
by new authors to our schedule even if we wanted to. Thanks
for asking, though.
Peterson
Is there a sequel in the works for Chaositech, or
perhaps another book similar in scope?
Monte
Cook
While there's no sequel in mind at the moment, books like
Chaositech, that provide a complete and unique (and
hopefully cool) subsystem like Chaositech are the
kinds of books I really like to do. It's a little like our
concept of event books, really.
litorian
About Hyperconscious, any updates about it? will
it introduce psionics to Arcana Unearthed?
Galhavoc
Well, Hyperconscious is not an Arcana Unearthed
book. What it will do is offer an all-new psionics adventure
using the rules from the expanded 3.5 psionics handbook.
It also will update the previously published psionic rules
from Mindscapes and
If Thoughts Could Kill.
I'm not sure at this point what sorts of Arcana Unearthed
tie-ins it will have.
Monte
Cook
I don't think it will have specific Arcana Unearthed
ties. Arcana Unearthed does have its own breed of
psionics, and it's got little to do with the standard psionics
material (or rather, it's got no more to do with it than
it does with spells).
Zak
Arntson
Will Malhavoc be present at the Dragonflight convention
in Seattle this year?
Monte
Cook
Maybe. We always seem to be out of town during Dragonflight,
but I'd like to come.
Galhavoc
We wanted to go last year but my parents were in town. :)
Shadoblaque
Why the 'Portents and Visions' title? (Did I miss that?)
Is there a theme focus on divination? I haven't read much
on the book yet (and can't buy it until I get home).
Monte
Cook
Yes. There's a big section of the book that deals with omens,
visions, divinations, foreseeing the future, etc. Not only
new feats and spells and items that deal with it, but lots
of DM advice for how to better handle such things, which
can be hard on a DM in a game.
Guest
About the mega adventure poll on the
boards, have you decided if you will do it?
Monte
Cook
We're going to be doing something really big and really
interesting next year, but it's not going to merely be a
big adventure as discussed on the boards.
Mike
Mearls
Yeah, I think socks shall be knocked off, but we can't say
much yet./ga
SlappinJoe
There's a lot of crunch out there for d20 (ie: prestige
classes), even with themed titles like Book of Hallowed
Might, are they obligatory nowadays vs. space used for
content like NPCs, factions, or encounters?
Mike
Mearls
It's hard. The challenge for a designer is to create stuff
that a DM can't come up with. Background stuff can be hard
because it's so subjective, and every DM has a different
campaign. With a book like Book of Hallowed Might
II, we tried to blend the mechanics and background
into one whole. That way, you have a clear, good reason
for the background, and vice versa with respect to the mechanics.
If you like feats and spells that an evil cult could used
to corrupt others, than Mallock's background fits right
with the mechanics that provide that.
Monte
Cook
In my time working on D&D or d20, I've probably churned
out as many feats, spells, prestige classes, etc. as anyone,
and far more than most. Prestige classes were my idea, in
fact. But I've never said to myself, "Well, I'm going to
have to come up with a bunch of game stuff now to fill the
book" or "I'm going to have to cut material to make room
for some new feats" or anything like that. While we've done
a lot of books that were very mechanic-heavy, that was intentional.
We also are doing books that are very mechanics light. Beyond
Countless Doorways, for example, has no new feats, spells
or prestige classes in it (it does have a few new monsters
and templates, though). We try to do what's appropriate
for the given book./ga
Mike
Mearls
I think the best mechanics have a context with the game
world reality -- whatever campaign you might be using. if
we make a construct race, to pull an example from before,
it would need background to explain its context. You don't
have golem people just show up in the city of Greyhawk without
anyone noticing or the world changing.
SlappinJoe
Any plans for a new Skreyn's
Register? Especially with stuff from the latest
books?
Monte
Cook
We're talking to Sean about doing another book, but it may
or may not have anything to do with Skreyn's Register. (In
other words, we don't know yet.)
Starspectre
The Book of Eldritch Might
II outlined alternate bard and sorcerer classes.
Any chance this or a future Book of Hallowed Might
might outline variant paladin/cleric/druid etc. classes?
What about focusing on paladins/rangers in their combined
divine-martial capacity?
Monte
Cook
The first Book of Hallowed
Might has a variant paladin and ranger, actually.
Mike
Mearls
I'm not sure you'll see variant clerics or druids, though
the greenbond would make a good alternate druid. Some classes,
like fighters, are already flexible enough that a variant
would be easier to create just by making new feats for them.
a
madman
The focus of recent books seems to be on creating places
and people (as opposed to new rules and items, as in much
d20 material), but are there plans for new event books?
Monte
Cook
Not at the moment, no. I still think they're a cool way
to present ideas, though.
Inalchuk
How is Book of Hallowed Might II being received in
the marketplace? I enjoyed the mini-settings, but its emphasis
still on feats, prestige classes, and paragon progressions.
Monte
Cook
Sales are pretty good, and it seems like people like it.
To be honest, the true test is when it comes out in print
form (in July). I think, in general, people are still eager
to get stuff to use in their games but are overwhelmed by
new feats and spells and whatnot. That's why we did the
book the way we did.
Mike
Mearls
It's gotten very good reviews, and from what we've seen
people are happy with it. I think RPG development is a continuing
process -- I doubt we'll ever sit back and say *this* is
how we'll do the rest of our books.
nightbringer
Why were the schools of magic deemed unimportant in Arcana
Unearthed, placing emphasis on descriptors instead?
Mike
Mearls
I can't answer the why part of that question, but I think
from a design standpoint it opens up a ton of cool effects.
A school is an either/or proposition. A spell is from one
school and no others. Descriptors are more flexible, and
they also let you link together spells but how they do stuff,
rather than what they do. that's a level of flexibility
that i really like in the descriptor system.
Monte
Cook
Simply put, the schools of magic didn't do what I wanted
or needed them to do. I wanted to be able to focus on other
things (elements, positive/negative energy, curses, etc.).
I also wanted to get away from the D&D specialization
concept, which didn't really fit my concept for Arcana
Unearthed at all. When working on 3rd Edition, descriptors
were something that I really loved, but didn't think we
did enough with.
Erekose13
Mike, I wondered if you could elaborate a bit more on your
next Arcana Unearthed title?
Mike
Mearls
Well, I can't say too much. It's my next book -- my current
book is a general d20 title.
Mike
Mearls
But I think that if you liked the Arcana Unearthed
magic system, you'll love Mystic
Secrets. It expands on magic in Arcana Unearthed
in a lot of directions -- I really want to take ceremonies
and show how they can play an important, useful role in
everyday life. I have an article in the current issue of
Dragon
-- the 30th anniversary of D&D issue -- and if you check
it out, you can get an insight on some of the directions
I'm looking at. (It's the second article, not the one about
how dragons can fit into a campaign world.) Anyway, there's
expansions for all the magic-using classes, with new spells
and character options. I hope that it's the kind of book
that everyone looks at and wants because it adds some useful,
evocative new sub-systems to their Arcana Unearthed
game.
Matt
Locke
Well, that's all the questions for tonight. I'd like to
thank Mike, Monte, & Sue for coming out to answer all
our questions ^_^
Monte
Cook
Thanks everyone, for coming and for your great questions.
We really appreciate that you'd take the time to come hang
out with us.
Mike
Mearls
Thanks everyone! This was fun!
Galhavoc
Thanks so much to you all for coming! We'll have the chat
transcript up next week at montecook.com.
Monte
Cook
'night, everyone!
*
Transcript edited for style and clarity.
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