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Malhavoc
Press
The Banewarrens and Call of Cthulhu Chat
Transcript
Interview
With Monte Cook at Wizards Live!
June
18, 2002 -- 5 p.m. PST
Monte
joined folks in the Wizards Presents chat room at Wizards
Live! to discuss his new adventure The
Banewarrens, his recent Call
of Cthulhu d20 Roleplaying Game release, the forthcoming
Book of Vile Darkness, and more. Thanks to the almost
30 people who attended this hourlong chat, as well as to
all the folks at WIZARDS.COMmunity for making it happen.
We'd especially like to thank Wizo_Mel for sharing this
transcript* with us.
wizo_dabus:
Our monthly d20 chat is starting now in Wizards Presents.
This month's speaker is Monte Cook from Malhavoc Press,
and the topic is The Banewarrens and other Monte
projects. Join us now, or forever regret it! Now, Monte,
do you have any opening statements you'd like to make?
monte_cook:
Sure. It's great to be here, and I'm happy of all of you
took the time to be here. I've been extremely busy lately,
and happy to talk about any and all of what I've been working
on. That includes The Banewarrens (just out in PDF),
Book of Eldritch Might II
(just out in print), Call of Cthulhu, the Book
of Vile Darkness, or anything else.
wizo_dabus:
The queue is now open...does anyone have any questions?
kvantum:
Monte, when is The Banewarrens coming out in print?
I ask because, to be honest, 128 pages is too much as a
PDF.
monte_cook:
The Banewarrens will be out in time for Gen
Con, so early August.
kvantum:
The Book of Eldritch Might was great as a PDF,
Book of Eldritch Might II was still usable, but 128
seems too much IMO.
monte_cook:
Fair enough. It doesn't matter to me which version you prefer.
wizo_talisman:
I have a question about the d20 Call of Cthulhu.
I picked that up right away, and am very pleased with it.
It's one very packed book. But I was wondering about what
didn't make it in. If there was one thing more you could
have crammed in there, what would it have been?
monte_cook:
Well, the editors had to cut a couple things for space --
the Spawn of Cthulhu, and something else I can't remember.
It also would have been nice to put another adventure in.
For example, it would have been cool to take the traditional
Call of Cthulhu haunted house adventure that's been
in every version of the regular rulebook and convert it
to the d20 System.
monte_cook:
Someone, by the way, just reminded me that today, some of
the stuff left out of Call of Cthulhu d20 was posted
to the Wizards site. You should check it out -- shantaks
and Y'Golonac!
rylan_stormguard:
Actually, same turf with Call of Cthulhu...when you
were doing the conversion from the old system, did you run
into a lot of problems from Chaosium, or were they pretty
cooperative? I agree with the haunted house scenario from
the "old days" -- very, very good introductory
adventure.
monte_cook:
Chaosium
was great. Absolutely no problems working with them. Not
one. They were very generous in providing me with source
material in various formats. They are cool people.
davane:
Why did you decide to make the Cthulhu Mythos skill
work the way it does? Were there any alternatives?
monte_cook:
The skill is pretty dependent upon how we did Sanity. When
I decided to port over the sanity system pretty much directly,
it seemed the right thing to do.
fagan_skullcrusher:
My question is about high-level play: When wizards can
cast wail of the banshee and donut it so that it
doesn't affect their allies, what possible challenges can
you throw at a high-level party to make them frightened?
(This isn't a troll, I'm really perplexed about high-level
play on this point.) Wail of the banshee is a specific
example to a general question....
monte_cook:
Well, anything the PCs can do, the NPCs can do right back
at them. If, for example, a demon isn't powerful enough
to really challenge the party, make it a demon with a bunch
of class levels. Make good use of spell resistance (that'll
take care of wail of the banshee). Make good use
of high saving throw bonuses. The game does, in my opinion,
scale up better than ever before.
wizo_talisman:
The upcoming Book of Vile Darkness is perhaps the
most controversial d20 book yet. It seems most people are
either anxiously anticipating it, or are upset that it's
even being made. What is your response to the negative reactions?
monte_cook:
That's hard to answer, because the negative reactions have
been of two different kinds. Those who have decided that
the book will be mamby-pamby, and those who have decided
that it will be so horrible that it will bring down the
wrath of god (or at least his worshippers) on us all. To
both, however, I say: Wait until the book comes out to judge
it. People are making a lot of assumptions, and from what
I've seen none have been entirely accurate.
zero_gain:
Big fan of Book of Eldritch Might II -- use the alternate
bard in my own games now. Are any of your alternative classes
included as part of The Banewarrens? Also, I gather
The Banewarrens is set in your campaign
city of Ptolus; any off-hand recommendations for alternative
cities in either the Realms or Greyhawk?
monte_cook:
The Banewarrens makes use of both the alternate bard
and the alternate sorcerer, as well as my (somewhat controversial)
alternate ranger. The adventure contains pretty much all
you need to insert Ptolus into a regular campaign, or how
to change the adventure to set it in any medium- to large-sized
fantasy city. It's really quite easily adapted.
rylan_stormguard:
General one, with the d20 System now on the map, do you
see this as a revival of RPGs, or just an improvement on
what's already out there?
monte_cook:
Well, 3rd Edition/d20 has sold really well. I hear from
people all the time who say "I stopped playing RPGs,
but now I'm back." So that's nice. I think it might
be a mini-revival. And I do think it's an improvement as
well -- I think the opportunity to have so many people putting
out d20 material is just a creative boom. So overall, I
think it's great.
josh_kablack:
Getting back to fagan_skullcrusher's point, while the
game does scale quite nicely for higher levels, making a
challenging encounter by using the advancement rules is
a complex and involved process. Will your Book of Vile
Darkness (or antything else you're working on) contain
useful "plug-and-play" type encounters for higher
levels? Even without using advancement, it can be puzzling
for a DM to try to make effective use of the abilities available
to some higher-level opponents, since the abiilties are
so many and varied. Will the Book of Vile Darkness
contain advice for using tactics in such cases?
monte_cook:
Book of Vile Darkness is not intended to be aimed
specifically at high levels, although it does contain a
number of hig-level opponents, in the form of archdevils
and demon princes. However, I could recommend that you check
out an adventure that I wrote called Demon
God's Fane, which I wrote just for the reasons that
you state. I wanted to give specific examples of how to
stage high-level encounters. There's also the epic-level
rules coming out [the Epic-Level Handbook], and Monster
Manual II, which has a lot of tougher creatures, but
I don't know if either provides much in the way of staging
high-level encounters.
jrscott:
Have you considered perhaps writing a Book of Exalted
Deeds? (the opposite of the Book of Vile Darkness)
monte_cook:
Originally, I proposed both books, or in fact a single book
that would be both (maybe even a flip book). I don't know
what will happen with that suggestion, however, as far as
Wizards of the Coast is concerned. I'm fairly certain that
I won't write it. I am getting ready to write The
Book of Hallowed Might for my own company. It will
*sort* of be like what you're asking. Mostly it will be
for divine spellcasters what The
Book of Eldritch Might was for arcanists.
josh_kablack:
Flip books rule!!
monte_cook:
:)
womblehunter:
There is a sense that, even with the touted plot twists
and devious NPCs, The Banewarrens is nothing more
than a retread of some overly familiar themes in this genre.
For example, it has been said that the whole concept can
be rendered down into "fight the demons, destroy the
evil, watch your back," which is hardly flattering,
as these are things that can be applied to many generic
adventures, despite the inclusion of new items, classes,
and so forth. What is your response to this? What makes
the adventure, ultimately, so different?
monte_cook:
Well, I haven't heard that (and in fact I don't understand
the comment, since it's not really a "demons"
adventure), but I would say that what makes it different
is that it attempts to fuse together both a site-based adventure
and an event-based adventure in the way that the encounters
are set up. That makes it more dynamic. It also isn't a
"go destroy the bad guy" kind of adventure. There
are lots of various goals, and not every PC group is, in
the end, going to pick the same goals or the same NPCs to
ally with or fight. Lots of choices in this one.
womblehunter:
Minor point: demons used semi-generically to denote evil
creatures within the context.
monte_cook:
Ah.
davane:
How well do you see the Cthulhu Mythos and Sanity rules
porting to other d20 systems, like Star
Wars or DragonStar?
monte_cook:
I know of someone who ran a one-shot Call of Cthulhu/Star
Wars crossover (based, strangely enough, on "All
Your Base are Belong to Us"), and that seemed pretty
fun. Overall, though I don't see a lot of people losing
their minds in the Star Wars universe. Maybe in Dragonstar
it would work better, because the genre's a little more
open-ended. Mechanically, I think it would work just fine
as long as you use the rules provided in the Call of
Cthulhu appendix on giving characters a sort of "sanity
hardness" as they progress.
baloo:
Given that Star Wars is a setting where hope
is a big thing, and the little guy with a spacefighter can
take out a space station the size of a moon, I don't think
Call of Cthulhu and Star Wars mesh all that
well.
monte_cook:
I pretty much agree.
davane:
I was thinking more along the lines of the Sith....
rylan_stormguard:
Back to D&D, are there any plans in the future to convert
some of the "classic" 1st Edition modules (e.g.
Keep on the Borderlands, Tomb of Horrors, Against the
Giants) to d20?
monte_cook:
Not that I know of, but I'm a bit out of the loop nowadays
on that sort of thing.
baloo:
I came in late, so this might have already been answered...
but anyway: Do you have any plans to release a Ptolus sourcebook
-- either for the whole world or for just the city?
monte_cook:
Not in the near future. The section in The Banewarrens
will have to tide us over on that account for a while. Perhaps
next year. Sadly, I can only write so much, and I don't
want to rush anything at the expense of the quality.
louminator:
First of all, I just wanted to express my admiration and
respect for the one person I truly consider to be the Master
of Dungeon Mastering. And I'll have to leave it at that,
otherwise I'll fill the room to overflowing with praises
and many (well-deserved) accolades... but my question for
you (and I'll understand if you decline to comment...):
how do you feel about the contest Wizards is sponsoring
for their great
Setting Search? And for the record, I prefer your
alternative ranger for the very reasons you had designed
it!!
monte_cook:
I think it's a great opportunity for everyone, published
and unpublished alike. I must admit, if I was still in the
Wizard's R&D staff, I'd be a little hurt that my superiors
felt the need to look elsewhere for a new world, but I think
that just means that Wizards of the Coast doesn't want to
leave any stone unturned to get the best setting. So overall,
I think it's pretty cool. I'm entering, by the way. I mean,
who can't use 120,000 bucks, right? And by the way, thanks
for the nice comments. I really appreciate it.
friadoc:
Monte, I'm sure this has been asked a few times before,
but have you decided to drop your hat into the "Create
the next D&D Setting" thing? Or are you working
on one, independently, for Malhavoc Press?
monte_cook:
Yes, I am submitting a proposal. Other than that, I'm working
almost exclusively on Malhavoc stuff.
davane:
Why did you decide on the offensive / defensive option
[in d20 Call of Cthulhu] as opposed to classes? Were
there any other methods proposed?
monte_cook:
I was going to do classes, but they were all sort of coming
out the same. Rather than do a bunch of similar classes,
or a couple of really generic ones, I just decided to forgo
classes altogether. The point of the game isn't really to
have diverse characters, the way it is in D&D. Ultimately,
even in original Call of Cthulhu, the doctor and
the lawyer and the professor all start to look the same
by the end anyway....
rylan_stormguard:
Okay, generic question of the night here...what advice would
you give for someone interested getting into this line of
work?
monte_cook:
I would advise that you go to Dragon's
website or Dungeon's
website and find out all you can about writing for those
magazines. Getting published there is the best way to get
noticed in this industry, right now, and it will give great
experience.
friadoc:
[Regarding] items worked on before, but not yet released,
is there anything you can hint to with respect to Project
"G," even if it's Lovecraftian vague?
monte_cook:
G stands for "Ghostwalk." How about that?
degaalth:
Do you have any plans to make the PDFs a little more printer
friendly? I love the PDFs, and they look really good, but
they overload my poor printer's memory when I try to print
them.
monte_cook:
As a matter of fact, we took huge steps to make our latest
PDF, The Banewarrens, more printer friendly. Less
intensive graphics, but still a very cool look. We're gettin
g a lot of great feedback about the changes on our
message boards.
baloo:
Friadoc>I did see a post from Anthony Valterra the other
day to the effect that "project G" was more or
less a matter of finding the right time rather than whether
or not to release it at all... so we *will* see it. And
yes, the layout of The Banewarrens was a great improvement,
just printed it out.
monte_cook:
Glad to hear that you liked it, baloo.
friadoc:
Thanks for that answer, as well as the one before it. You,
Sean, JD, and Andy were always the most "interactive"
of the Wizards folk. As you've all been rather solid when
I've talked with you, textually that is.
monte_cook:
Thanks.
louminator:
Do you miss working on the in-house stuff (like GH and
FR titles)? Or are you happier doing your own thing (paychecks
not factored in)?
monte_cook:
I've got to say that I'm really, really happy working on
my own stuff. My time at Wizards was great, but I haven't
regretted my decision to leave once. I love the creative
control and freedom that I have at Malhavoc. I think I'm
living most writers' dream -- I get to write whatever I
want!
rylan_stormguard:
What was your most memorable roleplaying experience?
monte_cook:
Hmm. There have been a lot. Once, in college, the PCs did
some things that resulted inadvertently in destroying a
town (I was DM). Much later, they got a device that would
allow them to travel back into the past. They decided to
use it to go back and stop themselves from doing the stuff
that destroyed the town. However, they could not allow their
"old" selves to see their "new" selves
or it would all not work. They had to remember what they
did in the original adventure and hide from their past selves
and yet undo the actions that took place. But it didn't
end there. The PCs were successful, and undid the actions.
But, returning to the present, they discovered that things
were worse than ever. So they had to go back AGAIN and stop
themselves from stopping themselves, without either of the
previous two versions seeing them. It was madcap fun.
azmael:
Hi Monte. Do you ever play D&D as a player? If so,
what is your favourite class to play and why?
monte_cook:
Most of the time, I am the DM. My most recent character
(other than the occasional one-shot adventure) was in [Star
Wars RPG creative director] Chris Perkins' D&D game,
and it was a druid. However, my favorite class is still
the wizard. I like the whole "I know things that you
don't know and it makes me powerful" thing, I guess.
I like spellcasting. I like to be the smart one. :)
wizo_dabus:
I don't want to cut anyone off, but our chat time is
at an end. I want to thank Monte for joining us, and all
of you for the fantastic turnout!
monte_cook:
Thanks, everyone. Very fun. Cool questions.
wizo_dabus:
Do you have any final comments, Monte?
monte_cook:
Well, I hope you'll check out The Banewarrens or
Book of Eldritch Might II. See you at Gen Con!
wizo_hydragon:
Thank you, Monte! Come back when your next product is released!
monte_cook:
I'd be more than happy to come back.
wizo_dabus:
Thanks again Monte. We appreciate your time.
monte_cook:
:)
*
Transcript edited for style and clarity.
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