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Malhavoc Press

Chat Transcript: Hyperconscious

July 22, 2004 — 5 p.m. PST

Illus. Kieran YannerLast week in our chat room we discussed psionics and Hyperconscious with designer Bruce R. Cordell. Thanks to everyone who attended and asked questions! And thanks as well to Matt Locke for moderating and to Conrad Hubbard sending us this transcript*.—Monte

Galhavoc
Welcome to the Hyperconscious chat, everyone! Bruce, would you like to give us a little rundown of what you were trying to accomplish with your new psionics book, the first to support the Expanded Psionics Handbook?

Bruce R. Cordell
Sure, Sue... There are a couple things that I wanted to accomplish with Hyperconscious. The first, as you've just indicated, is that I wanted to make available at least one Psionics 3.5 adventure that used the rules of the Expanded Psionics Handbook. Secondly, I wanted to create an adventure with which I could furnish new powers, feats, monsters, and so on -- so much so that the adventure would be a sourcebook, too. Thirdly, I wanted room to explore the concept of the Dark Plea, which is a creature that has shown up some of my previous Malhavoc books. And finally, it was a good place to update all the previous psionic books that I've penned for Malhavoc to 3.5.

Monte Cook
Lots of people were really intrigued with the Dark Plea, myself included.

Bruce R. Cordell
As a matter of fact, so was I. I wanted a place to flesh it out, even for myself, to see where it would lead :-) Going back to the adventure -- I also wanted to mess around with the idea of dream as it interfaced with psionic rules. I felt that there was a lot of room there, so I created the sub-dream realm of the Shallows. It seemed a good place to use my own rules, without necessarily tying anyone down in case there were alternative dream rules they wanted to pursue.

Galhavoc
What I really like about the Dark Plea is that everything it does, it does to ensure the continuing likelihood of its own future existence -- even using the realm of dream to do so.

Bruce R. Cordell
The concept of a future being reaching back to assure its eventual creation is one that has popped up here and there in fiction. I like it, too :-).

Matt Locke
For a gaming group where only one person is interested in psionics, and there is little focus on psionics as well, how much information in Hyperconscious is there for such a person/gaming group?

Bruce R. Cordell
Well, first,nonpsionic adventurers can go on the adventure. Second, the completely new material is presented in themed chapters. So if all you want is access to the new powers, feats, prestige classes, and so on, you can just use those chapters. The new material is about half the page count, right Sue?

Galhavoc
Yes, just about. :)

Bruce R. Cordell
So, Hyperconscious gives you about 20 pages out of 45 of just new psionic material that any player who likes psionics might want.

Matt Locke
Do you have any favorites among the feats/powers/etc. that you created for this book? if so, could you highlight what they do?

Bruce R. Cordell
Favorites... let me consider.... I really like the quietus and the awakened dreamer prestige classes. The awakened dreamer character has shorn his or her lids in an attempt to fuse waking and dream, to gain great power. I also enjoyed updating a lot of the material to 3.5 sensibilities. Since psionics has a different sort of base philosophy behind it, the way powers work and the way feats work had to be rethought, one at a time. The latent psi feats are also sort of interesting, and a concept that can go far. There is an example of these sorts of feats on The Stuff portion of Malhavoc's website. Oh, and one last thing -- I created a suite of powers that allows someone who wants to look at an evil item temporary isolation from the nastiness that really powerful evil will otherwise hit you with... at least for a little while.

litorian
The blade manifester is listed as a variant prestige class, but it's not in the Expanded Psionics Handbook or Hyperconscious, could you tell me where the original is?

Bruce R. Cordell
The blade manifester isn't a variant on an existing prestige class -- it is a prestige class that soul knives can take. It's "variant" in the sense that the soulknife was originally a prestige class in Psionics 3.0, but then a class in Psionics 3.5 (Expanded Psionics Handbook) -- this prestige class flavors the class a little more like the original.

Monte Cook
So, I know he's not a psionicist, but tell us about your most current RPG character.

Bruce R. Cordell
Archinemus, you mean? Archinemus is a "merchanteer," a character I play in Monte's Ptolus game. I am the driving force behind the party's purchase of a magic item and oddities shop. Sounds prosaic, until you realize all the various crimelords in the city wanted a piece of the action, but we beat them too it. They're not happy. Recently, he also became possessed by a compulsion to release an ancient god of lightning and misfortune (for non-worshipers). I happily hoodwinked the other party members and released said god (or, godling, I suppose). Now, I carry around a lightning-charged "skivver" (essentially a scimitar), so long as I proclaim to be the champion of this god. We'll see where that leads. I could go on, but those are the essential bits.

Monte Cook
Here's a more on-topic question. When you begin something like Hyperconscious, or any product, do you have an idea for the feel of the book and the general contents, or do you start in and see where the material takes you?

Bruce R. Cordell
Well, I always generally know the "shape" of where I want things to go. But often, the particulars, or even wide swathes of the plot, are unknown to me at the outset.

Monte Cook
Has a product ever surprised you in where it's gone by the time you're done?

Bruce R. Cordell
Usually, about halfway through the project (if a story-based project), plot lines will suddenly gel, and I'll have that "eureka!" moment, and then proceed happily to the end. Almost every adventure I've written has surprised me at the end. Or, as I said, somewhere in the middle, when I realize where things are going. But, it's always good to start with approximations of the plot. That way, everything else are just refinements, and doesn't require a lot of rewriting.

Monte Cook
You seem to default to "adventure" style writing in your answers. Is that your favorite thing to work on?

Bruce R. Cordell
Yes, I really enjoy products with strong story elements. Adventures are at the top of the list, but many projects can have story-based information. Actually, I find that good mechanical "crunch" can fall directly out of interesting story design.

Wild Gazebo
If you weren't surprised at some point, would you still write?

Bruce R. Cordell
I don't think I would, Wild Gazebo. Those moments when the great ideas suddenly appear in my head as if placed there by some other force (presumably, my subconscious) are really great. It probably seems even more spectacular because of my caffeine habit :-)

Litorian
Will the print version of Hyperconscious be hardcover or softcover?

Bruce R. Cordell
I believe it will softcover.

Galhavoc
It's softcover, yes. We hear that it should be at Gen Con!

Bruce R. Cordell
160 pages. I'm looking forward to getting my own copy :-)

Monte Cook
Can you think of an example of a cool mechanic that came out of a story development or story related issue?

Bruce R. Cordell
Well, just a few days ago when I wrote the new feats for The Stuff... I was thinking about dreamselves, and what would happen if you met yourself dreaming. While there is a LOT of room in that wondering for various things, the feat that eventually came out of it was Vigilant Dreamself.

wizofice
Bruce, there have been a lot of changes in psionics recently. Could you summarize how you see the psion fitting into a party or campaign now? What's their role?

Bruce R. Cordell
Their role is the same as it was in 3.0 -- an alternative to the wizard or sorcerer in the sense that psions derive their powers from their bodies. This was better realized in 3.5 with the augmentations and psionic focus, which goes a long way to distinguish the psion not only flavorfully from wizards, but also mechanically. The 3.0 method was also mechanically different, but created some problems in accessing cross-discipline powers.

Matt Locke
Bruce, how do you feel about the Eberron setting having psionics written into it from the beginning? Do you think it's a step forward for psionics (to be more integrated with the rules, instead of just as some "add-on" to the rules)?

Bruce R. Cordell
Definitely a step forward! I worked with James Wyatt and others because the Expanded Psionics Handbook, while further along, was being written while Eberron writing was beginning. It was interesting to see where things were going. Actually, psionics will show up in more and more books, beyond even Eberron. But, I am particularly happy with how psionics turned out there. The Kalashatar are a cool race, being partly incorporeal psionic entities :-)

Monte Cook
What's on the horizon right now for you? I know your Planar Handbook just came out. Can you tell us about anything else in the future?

Bruce R. Cordell
Hmm, let's see... Probably only in vague generalities, since nothing I'm working on for Wizards appears in any catalogues yet. I can say that I'll be doing another novel for Wizards, but I haven't even started to write that yet. I'm working on a couple books simultaneously -- one that deals with very special items, and the other, which is an Eberron book. Oh, I just remembered, I also wrote an Eberron adventure, which will come out sometime in the future.

wild gazebo
When you write a game product, do you feel bound in any way? I always get the impression it would be like writing an instruction manual or a tourist guide, with a bit of creative flavour. Do you ever feel stifled creatively?

Bruce R. Cordell
Every book is different... Sometimes I want to go a certain way and am argued out of it. Most often, though, I pretty much can do what I want. When you first sit down to a new project, you feel as if the world is your oyster because the possibilities are so endless. Most of the products that come on the schedule [at Wizards] are products that all of us have sat down to brainstorm as to what we think would be cool. Then, if I have a favorite, I lobby for it. So, except in some instances, I don't feel creatively caged :-)

wild gazebo
But are you overly constrained by format?

Bruce R. Cordell
I guess there is some constraint offered by format. The thing to do then is to come up with something completely new that you can create your own format for. That's what I did in Planar Handbook, with substitution levels and touchstone feats. Of course, now those are new formats that other people might be constrained by, but so it goes. (Sorry, that's off topic to this Hyperconscious chat!)

Lanzaren
Do you enjoy writing the crunchy bits for rule mechanics, or the flavor for background and story?

Bruce R. Cordell
I like the flavor more, but I do really get a charge out of coming up with what (I think) is a particularly elegant piece of rule mechanics, too.

Matt Locke
Okay, that looks like that'll be all for tonight. I'd like to thank Monte, Sue, and especially Bruce for taking time to have this chat with us all. ^_^

Monte Cook
Thanks, Bruce!

Bruce R. Cordell
Thanks for setting us up, Matt! And thanks for everyone who showed up with questions :-)

Galhavoc
Thanks, everyone!

Monte Cook
Thanks for coming, guys.
'Night everyone!

* Transcript edited for style and clarity.

 
 
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