Arcana
Unearthed: Way of the Sword
The
Way Reborn
Across
the Southern Wastes the warlord Greshom the Thrice Scarred
drove his mercenary soldiers: mixed ranks of humans, verrik,
and sibeccai, Dogging their heels came a force of the
warlike chorrim out for blood. Greshom's force was weary
and stretched far too thin. They had ridden miles without
sleep or food. Thus what happened next is thought by many
to be a delusion. Others simply call it a lie.
The
dust of the wasteland swirled in a strong wind as the
riders entered a ravine. As Greshom watched, the blowing
dust and sand formed a shape. Before the startled soldiers,
a man made of wind and dust congealed. His armor, they
said, was of an ancient style, and his shield bore heraldry
none of them recognized.
Before
Greshom could say anything or even ask his god for protection,
the figure spoke.
"This
slashing about with blades and hacking with axes makes
you no better than apes thrashing each other with sticks
pulled from trees!" the figure shouted. "You
have lost the true Way of the Sword."
When
Greshom demanded to know who the old warrior was, the
man of dust of wind replied, "I am Thartelius, Swordmaster.
And I am returning to the world to restore what was lost!"
With
those strange words, Thartelius leapt at Greshom, and
then disappeared in a cloud of dust. The mercenaries closest
to their leader swore that the strange figure actually
leapt into Greshom, though of course none could prove
it.
Greshom
eventually led his troops to safety. In the months following,
people saw a change in the thuggish warmain. He gave up
the adventuring life and founded a warguild in the coastal
city of Khorl. From there, he began to teach. Greshom's
teachings were not simple swordplay or combat tricks-it
was an entire way of life. Greshom taught a philosophy
he called the Way of the Sword.
The
Way of the Sword encouraged students to learn history,
geography, science, and the healing arts. A real warrior
needed knowledge in order to truly win a battle, according
to this philosophy, and that knowledge went far beyond
parries and thrusts. This was a revival of an older time
and an older school of thought. In those earlier days,
all young humans training for a profession-any profession-had
to choose an endeavor: either the Way of the Sword or
the Way of the Staff. There were only the two pursuits
then, and the Way of the Sword referred to those who chose
to rely on themselves rather than on magic.
Although
his former company abandoned him, Greshom's warguild grew
quickly. Humans, sibeccai, litorians, and even giants
came to hear him speak. He taught them about honor and
duty and the importance of being true to oneself, one's
own moral code, and one's carefully planned goals. He
taught them psychology, how to win a fight before blades
were ever drawn from scabbards.
And,
of course, they trained with arms of war. Greshom's students
learned combat methods and techniques for both melee and
long-range combat. They learned about every kind of armor
and weapon known, and a few none-other than Greshom-had
ever seen before. But as the years wore on, more and more
students came to the former warlord not seeking his knowledge
of combat, but to learn more of the Way of the Sword itself.
Some of these were unfettered, who cared not for heavy
armor or complicated tactics. Some were oathsworn, who
eschewed weapons and armor altogether, but listened to
Greshom's words about honor and duty with keen interest
and understanding. A few who trained under Greshom took
up the banner of some cause or another, making "carefully
planned goals" and their "own moral codes"
to become champions. Even totem warriors, who normally
learn their skills from the powerful spirits of nature,
came to Greshom to acquire the secrets of the Way of the
Sword.
No
one ever really knew how Greshom came up with the secrets
of this ancient philosophy or what caused him to give
up his life as a warlord to start his own guild and school.
Although a few related the story of Thartelius and suspected
some kind of possession, no divination could ever prove
this was the case. By the time Greshom died in 1711, the
philosophy had spread to other warguilds and knightly
orders. Today, the Order of Greshom is a loose confederation
of disparate warriors who follow the Way of the Sword
and all it stands for. It extends all throughout the lands
of the Diamond Throne, and exists only so that its members
can publicly acknowledge their devotion to the concepts
of honor, duty, intelligence and being true to oneself.
Arcana
Unearthed: Way of the Staff
The
Way Reborn
The
Brightborn School in Thayn is one of the finest magical
academies in the lands of the Diamond Throne. Historically,
on this site a human magister named Terrona Fass slew
the dragon Edorani the Cold in an epic battle amid the
rolling hills.
In
those days, Thayn was just a collection of tents and small
shacks-a place where litorians and humans would congregate
with the faen from time to time. It was a place of peace
and coming together, but Edorani did not want the locals
to unite and sought to destroy the settlement with spells
and her deadly breath.
Terrona
used the legendary staff of Tormetheon (a runethane who
claimed to have been given runes directly from the god
Vekik himself) to battle the dragon single-handedly, even
as the warriors and champions fled before Edorani's terrible
might. The two clashed, and the magical discharge from
their blows created a terrible pit.
In the end, only Terrona left the pit.
Almost
2,000 years later, a group of faen and humans excavated
the site of the battle and found the area still saturated
with residual magic. The Council of Magisters came to
what was then known as Terrona's Pit and built a small
fortress there, on the outskirts of Thayn. The fortress
became a school in the year 1570. The first headmaster,
a human named Burad Nomis, resurrected a very old teaching
method known as the Way of the Staff.
The
Way of the Staff refers to a devotion to magic and the
study of spellcraft over all else. It focuses on the idea
that magic-rather than physical force, skill at arms,
or even nonmagical academic pursuits (like history or
engineering)-is the most powerful and efficient way to
accomplish any task. Far more than simple a "brains
over brawn" approach, the Way of the Staff teaches
that the purest means of doing anything, whether it be
travel, communication, warfare, construction, destruction,
investigation, or something else, is through the manipulation
of magical energies.
To
be sure, Burad's methods did not neglect standard fields
of study. The superior mage, after all, cannot wield magic
to manipulate forces he does not understand. So the school
taught (and still teaches) all the sciences, a vast number
of languages, history, geography, and more. The program
even teaches rudimentary fighting and self-defense techniques,
mostly with a staff-all this to further the students'
spellcraft.
In
earlier days, the Way of the Staff was only a human endeavor.
All young humans training for a profession-any profession-had
to choose either the Way of the Staff or the Way of the
Sword. There were the only two pursuits available in those
days, and the Way of the Staff referred to anyone who
practiced the art of spellcasting or mystical lore.
At
the Brightborn School, however, the Way of the Staff was
only offered to magisters, at least at first. In 1593,
the school began offering more and more classes dealing
with runes and magical symbols. A year later, a number
of the students were studying to become runethanes rather
than magisters. Soon, the Way of the Staff at the school
began to apply generally to all mages-even witches and
akashics came there to study from time to time.
In
1609, the year of the great blight, the Council of Magisters
and the staff of the school met with a gathering of greenbonds
and akashics to formulate a plan to cope with the drought
and famine afflicting the northern lands. The verrik Gaux
Tlasslil, leader of the akashic guild of Thayn, delved
into the akashic memory and learned a secret about the
power unleashed by Terrona and Edorani thousands of years
before. Thanks to this lore, the magisters and runethanes
were able to help the greenbonds use the residual magic
to tap further into the power of the land than any had
ever attempted. Even the sometimes sinister iron witch
known only as Scythe aided them all by casting a spell
to restore them when they grew tired. The combined might
and skill of all these followers of the Way of the Staff
drew lifegiving power from the land's hidden reserves
and ended the terrible blight and drought plaguing the
region.
In
1668, the Council of Magisters disbanded. Brightborn School,
however, remained. Its instructors continued to teach
the Way of the Staff to all talented students that came.
Even without the shepherding of the Council, the school
flourished. Today, Thayn is known as a haven for mages
of all kinds. Even the giantish steward, Ei-Kestrin, is
herself a magister of great power. The great Faevor Grayportal,
a faen currently attempting to reform the Council of Magisters,
lives and works at Brightborn.
Arcana
Unearthed Grimoire
The
Well of Spells
No
one truly understands the origins of the Well of Spells.
Although some ancient texts and akashic references speak
of a "spellwell" or spellsource, none reveal
its beginnings. How could such a thing be? A few say that
it must be the result of the death of some god of magic,
and the spells themselves are his still-flowing lifesblood.
This
well is a source of magical knowledge-not a source of
raw magical power like the power cysts found throughout
the land, but a source of fully formed and completely
unknown spells. Although none can tell you where the lore
comes from, any mage can confirm that a never-ending font
of new spells is extremely valuable.
However,
the well is also extremely dangerous.
The
Well of Spells lies within the forest known as the Harrowdeep,
in a region that the local faen call the Glitterdark.
This strange area seethes with magical power, rendering
spells that detect magic useless-everything in the Glitterdark
is magical. It is the home of many mysterious and unique
creatures, all with mystical powers and abilities, and
most with no love for intruders into their forest. Even
the faen avoid the Glitterdark unless they have no choice.
The
well itself lies within a rift in the earth that some
say is utterly bottomless. Certainly, no one has ever
found its limits. The spells of the spellwell appear as
words and symbols that flow upward from the rift onto
the stones and soil around it. Touching the physical manifestation
of a spell causes it to discharge immediately, which can
be extraordinarily hazardous. The only way to safely take
part in the knowledge flowing from the Well of Spells
is to find a safe place nearby and study the words and
symbols as best you can, using knowledge of spellcraft
or perhaps a spell to help you read magic.
Eventually,
when the spells have flowed a certain distance from the
well itself, they fade. No one has successfully determined
whether they are gone forever or are simply "recycled"
by the well and ejected later. Most estimate that about
six to ten new spells come up out of the well every day,
with as many as 20 to 30 visible at any given time. The
spells slide up out of the well at varying speeds, most
moving from 1 to 6 feet an hour.
But
neither the shifting spells nor even the dangerous magical
beasts roaming the Glitterdark is the mystical explorer's
real concern when visiting the Well of Spells. The real
danger is the strange effect known as reincorporation.
Living creatures near the well sometimes find all or parts
of their physical form disintegrated and instantly replaced
with unstable, magical matter. The new material in their
bodies functions-for the most part-but at some random
time after this reincorporation, the matter changes to
a completely different form. Observed changes include
glass, iron, wood, dust, water, the flesh of another creature,
the rearranged flesh of the same creature, an entire different
creature, a mass of tiny insects, or even into energy
which violently explodes. This horrible phenomenon seems
to affect some who remain in the area for an hour, and
all who spend more than three to four hours within sight
of the well.
In
any event, the importance of the Well of Spells and the
lengths to which eager mages will go to reach it shows
the overall significance of spells in the lands of the
Diamond Throne. This book presents hundreds of spells
and a new magical system to govern them. Did some come
from the Well of Spells? Probably. But most came from
the diligent study and development of mages throughout
history. What you have before you is the grimoire of Monte
Cook's Arcana Unearthed -- a collection of the best-known
spells in the lands of the Diamond Throne.