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Malhavoc
Press
Mindscapes Chat Transcript Featuring Bruce Cordell
May
8, 2003 -- 5 p.m. PST
Bruce
Cordell entertained fans in our very
own chat room earlier this month, answering your questions
about the new print edition of Mindscapes,
the world of psionics, and more. Thanks to everyone who
attended this chat, as well as room moderator Matt Locke
for making it happen, as always, and for sharing this transcript*
with us.
<Carthain>
Welcome to a Malhavoc Press Chat! Today we are chatting
with Bruce Cordell. So if anyone has any questions for Bruce,
just send them to me by typing: /msg Carthain this is my
question.
<Carthain>
From erekose13: "This has been a great year for Bruce
Cordell, having three products out under the Malhavoc banner.
What can we expect to see later this year?"
<BruceC>
Actually, except for the print release of When
The Sky Falls, that should about tap me out this
year for Malhavoc, unless I'm forgetting something. I
will have some things coming out through Wizards... but
I'm not sure what those products are, offhand.
<Carthain>
From ZL: "is there any chance psionics will ever be
included in the Player's Handbook?"
<BruceC>
I think there is an excellent chance... but not this edition.
Who knows what the future may bring? I'd lobby for it, but
that would be a long time from now.
<Carthain>
From Dark_Psion: "Any ideas on interaction between
the two mental combat systems (Psionics Handbook
and Mindscapes?)"
<BruceC>
As in, can you do it? Well, the easiest way is to replace
one with the other. The way Mindscapes does this
is to make what were modes in the Psionics Handbook
as straight-up powers... I could imagine a game where both
combat systems might be allowed. But, it would seem like
a lot of effort and time, and perhaps not a great payoff.
To use both, some more rule tweaks would probably be needed.
Ideally, you'd want to be able to use the original system
on non-psions.
<Carthain>
From erekose13: "I read in your bio in When the
Sky Falls that you are due to have a second novel out
this year. Sorry for my ignorance, but what was the title
of the first, and what will be the title of the second?"
<BruceC>
Heh heh. The title of the first was Oath of Nerull
:-) The second has a working title of Lady of Poison,
and won't actually be out til next year, if everything goes
according to schedule. This one will have my name on it,
as opposed to the first, which did not.
<Carthain> From myself: "If you could choose,
in real life, to have either magic or psionics, which would
you choose?"
<BruceC>
Psionics -- I prefer the fluidity of the power point system
:-) But, I really like magic, too. I usually play wizards,
as a matter of fact. Monte doesn't have psionics in his
campaign (yet).
<Bynw>
I think Monte should change that in his game ... must have
psionics always :-)
<Monte>
(When my campaign started, there were no rules for 3rd Edition
psionics.)
<BruceC>
(and Monte is not a revisionist)
<Carthain>
From Jasemonkey: "Have you ever considered a project,
similar in scope to Arcana Unearthed, where it was
a replacement for the Player's Handbook, and the
world was completely psionics oriented?"
<BruceC>
Actually, the Psionics Handbook is sort of that...
But, it didn't have enough pages to be a complete replacement.
There was not enough room for more classes or feats, or
powers... You get the idea. Anyway, something with a more
exotic flavor, using psionics, would be definitely a cool
thing to do. But, something of such large scope is probably
outside my ability to do, at least while I continue to put
in hours at Wizards (which will be the case for a long time),
plus work with Malhavoc in a freelance capacity. I'm
really grateful to Malhavoc for the projects that I have
had the opportunity to work on :-)
<Carthain> From erekose13: "In a campaign involving
both magic and psionics how would you separate the two,
flavour-wise?"
<BruceC>
Main flavor: Magic is about trappings and ceremony, psionics
is about raw ability and the character... From there, you
could really go a long way in describing the types of cultures
that use magic as distinct from those that use psionics.
For starters, psionic cultures are not usually big on religion
:-). They believe the mind suffices (of course, there are
the spirituels from Mindscapes, but they idealize
a godmind, not a deity).
<Carthain>
From Arkenian: "Why do psions in Mindscapes
have so many more power points than those in the Psionics
Handbook? Is the Mindscape assumed to use up
that much extra power?"
<BruceC>
Well, for the same reason that Mindscapes (as well
as where it originally appeared, in If
Thoughts Could Kill) promulgates power scaling damage
rule -- experience showed that the power points really could
use additional help. The revised psion from Mindscapes
has more power points because, in an ideal world, the original
psion would have had that many points (in my opinion, anyway).
<Carthain>
From myself: "For a project such as When the Sky
Falls, or Mindscapes, how long does it take you
to write it up and do research/brainstorming?"
<BruceC>
First of all, because it is a freelance project on top of
a day job that also involves writing, it takes more time...
But, because I have the luxury of only working on projects
that I really really want to for Malhavoc, and because I
have the luxury of choosing a time far down the road, I
can really spend quality time with every project... So,
it often happens that I spend two to two and a half months
on each module unit (32 pages). I may not write very much
each day, but hopefully it is quality stuff.
<Monte>
How long have you been working in the RPG field, Bruce?
<BruceC>
My first published work was in Spacemaster II --
I think that came out in 1992.
<Monte>
And what's your favorite product that you've ever worked
on?
<BruceC>
That's a toughie. I'd say it is a toss-up between any Malhavoc
product, Killing Jar (for Alternity), Return
to the Tomb of Horrors, and Bastion of Broken Souls
(the best D&D adventure I've written)... but, then again,
there was the Illithid trilogy... Aw, how can you make me
choose!! :-)
[Pause]
<BruceC>
I can't choose. ;-)
<Carthain>
From Dark_Psion: "Should we even ask about a psionics
3.5 book?"
<BruceC> Well, I don't think such a thing is beyond
the realm of possibility.
<Carthain>
From erekose13: "A few questions from When the Sky
Falls then, The ruin priest has a lot of really cool
flavour to it, but I am a little worried about its sacrifice
abilities, as long as the priest can get someone helpless
for 1 full round he can kill them without a save. Now for
the usual victim that's fine, but what about if he manages
to truss up a 20th-level PC?"
<BruceC>
I see where you are going with this, but usually, getting
a 20th-level character helpless is a feat in and off itself.
If you've already done that, then you could probably kill
him anyway.
<Carthain> From Sirmeatball: "This is my question:
What is your favorite psionic discipline, for both power
and flavor?"
<BruceC>
Metacreativity. It is the discipline that makes something
from nothing. Well, from astral matter. With it, you could
seemingly create anything. That astral zealot from Mindscapes
is an example of the strange wackiness that this discipline
can cause.
<Carthain>
From Arkenian: "There have been rumors that Wizards
has a psionics-heavy setting in the works, could you confirm,
deny, or be suitably mysterious regarding these rumors?"
<BruceC>
I can neither confirm nor deny such reports...
<Carthain>
.. not surprising ^_^
<BruceC>
...but that would be totally cool if true. :-)
<Carthain> From erekose13: "Do you miss the work
that you did in your chemistry field prior to getting into
the gaming industry?"
<BruceC>
You know, I miss it a little. If I had my science background
to do over again, though, I'd probably go into atomic physics.
The new field of quantum mechanics, from my lay point of
view, just keeps getting more and more interesting. Entanglement....
(makes sound like Homer looking at a donut).
<Carthain>
From RyanD: "With the mind flayer/illithid removed
by Wizards of the Coast from the SRD, do you (and/or Monte/Malhavoc)
have any plans to create a "new" psionic villain
for your future OGL projects?"
<BruceC>
Overall, the "mastermind" psionic threat has become
an entity called the Dark Plea... But, specifically to fill
the void of the mind flayer, we've created a creature called...
Monte, do you have If Thoughts Could Kill handy?
(looking through files)...
<Monte>
...uh... mind grub collective?
<BruceC>
Yes, that's it. A swarm mind, wrapped up like a mummy, creating
a single entity (per swarm). The mind grub collective is
what you see when you look at If Thoughts Could Kill
and see the wrapped-up creatures.
<Monte>
The bloodhound dudes.
<BruceC>
But, they're not related to the Dark Plea, which is an entity
that exists partially in reality, but partially in dream.
<Carthain> From Dark_Psion: "Any ideas for a
3rd psionics book (Monte willing)?"
<BruceC>
I wouldn't rule out a 3rd psionics book (Monte willing :-))
<Monte>
Monte's willing. Bruce does great psionics books, and they
are very popular.
<BruceC>
But, I've got some commitments to fulfill, so such a thing
wouldn't be until next year.
<Carthain> From RyanD: "Q for Bruce: What project
was tougher: Being asked to pinch hit on Die Vecna, Die!
or trying to design the 'first' 18 to 20 CR D&D scenario?"
<BruceC>
Heh :-). Well, the Die Vecna Die thing was thrown
at me out of the blue -- but it wasn't hard, just time intensive.
Plus, Ryan (that's you) came up with an outline that seemed
like the way to go :-) So,
by far, the Bastion of Broken Souls was the harder.
Mind-bending hard, especially because there was a time crunch
on it. But, I'm also especially happy with it :-)
<Carthain> From Sirmeatball: "Is there any particular
reason the damage dealt by psionic powers does not scale
like the damage done by wizards?"
<BruceC>
You know, let me rifle through something for a second...
First off, they should scale, but you should have to pay
for that scaling. Manifesters must pay extra for increasing
the damage dealt by their powers to maintain balance between
powers of different level. If you didn't have to pay more
for a 9d6 freezing wave than for a 5d6 freezing
wave (a 3rd-level power costing 5 power points), then
the 9d6 freezing wave would cost barely more than
half as much as the 9d6 baleful teleport (a 5th-level
power costing 9 power points), even though both powers deal
equal damage. You get the idea.
<Carthain>
From erekose13: "Any future thoughts about expanding
on the Dark Plea? another adventure perhaps?"
<BruceC>
I'd really like to do something more with the Dark Plea.
There is a very good chance (approaching unity) that the
next Malhavoc project I do will have something to do with
the Dark Plea, whether adventure or sourcebook. BTW, did
you see the free Stuff on Monte's
site? There was a free adventure seed with some Dark Plea
material.
<Carthain>
From RyanD: "Q for Bruce: You built a detailed backstory
that you wove into many D&D products without being blatantly
obvious about it. Have you managed to put any of that stuff
into 3rd Edition D&D materials?"
<BruceC>
Actually, not as many as I'd like (grin). But, the Manual
of the Planes makes good on a premise introduced in
my very first D&D product (Gates of Firestorm Peak),
which is an entry on the plane called the Far Realm. :-)
<Carthain>
From BigJake: "this is my question... With the changes
to spells like "haste" and "harm",
will there be a change to "schism" and
"disintegrate"?"
<BruceC>
If an opportunity presents itself, then yes, psionic versions
would also vary. Disintegrate
would be just like whatever the new version of disintegrate
might be, if different from 3.0, though.
<Carthain>
From Arkenian: "Why do psions need to pay for scaling
when mages do not? Is it because of the increased flexibility
in the power point system?"
<BruceC>
See above... but short answer, yes. Mages can always only
cast a limited number of their highest-level spells, and
a set number of spells at every level. There is no need
to enforce a "scaling" rule because of these limitations.
<Carthain>
From Ika: "Speaking of the Far Realm, do you have plans
for it in any upcoming products?"
<BruceC>
Far Realm... I always keep my eye out for opportunities
:-) But, at this point, I think I may be doing a different
story threat for 3.0+. If
given the chance to do more "adventury" material,
I'd like to link some of the themes of Bastion to
other products. And, now that I think of it, I have, though
I don't think I can name that product here because it hasn't
shown up yet in a Wizards of the Coast catalog.
<Carthain>
From Jasemonkey: "What were your personal experiences
with psionics before 3rd Edition? Good or bad?"
<BruceC>
Generally good. I had played some psionic characters in
the past (once, with Monte DMing, I had my mind blast
power forcibly removed from my character's mind, by a villain
made expressly for that purpose! (Actually, it might have
been my 1st edition psionic ability to go ethereal at will
-- I can't imagine why Monte had a problem with that!)...
I had good experiences adapting the 2nd Edition Illithiad
and subsequent three illithid adventures to psionics. I
guess that experience landed me the job of doing the 3.0
psionics book.
<Carthain> Okay.. that's the end of the questions
for tonight. Thank you, Bruce and Monte, for showing up,
and thank you everyone else for showing up with the questions.
*
Transcript edited for style and clarity.
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