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d20 logoMalhavoc Press

Illus. JP TargeteMystic Secrets Overview
By Mike Mearls
Cover by JP Targete

Mystic Secrets: The Lore of Word and Rune brings to life the unique magic of the Lands of the Diamond Throne. Author Mike Mearls has been discussing the book's design challenges in his Design Diary. Now you can take a look at the book's Table of Contents to see how he put it all together. From ceremonies to runes and magic items to mystic locales, this book is a treasure trove of new roleplaying opportunities for spellcasters and non-magic users alike.

Introduction: The Power of Magic
How Will This Book Improve My Game?
Using This Book

Chapter One: Rituals and Ceremonies
The Basics
Symbolism
Sacrifice
Connections

Game Mechanics
Personal Rituals
Power Rituals
Learning Power Rituals
Power Ritual Description Key
General Power Rituals
Ceremonies of Humanity
Ceremonies of the Faen
Ceremonies of the Giants
Ceremonies of the Litorians
Ceremonies of the Mojh
Ceremonies of the Sibeccai
Ceremonies of the Verrik

Creating New Rituals and Ceremonies
Benefits
Duration
Components

Bonds
Bonds of Friendship
Item Bonds

Chapter Two: Runes of Might
Runethanes
New Lesser Runes
New Advanced Runes
New Greater Runes
New Runes of Power

Rune Manifests
Minor Rune Manifests
Runechildren
Alternate Runechild Powers
Runechild Feats

The Heralds of Annihilation
The Nature of Destruction
Becoming a Herald
Herald Powers
Herald Feats
Heralds in the Campaign

Chapter Three: Mystic Sites of the Diamond Throne
Sites of Power
The Bone Cathedral
Map: Bone Cathedral
The Infinite Library
The Roof of the World
Map: Roof of the World

Magical Locale Traits
Other Effects
Story Locale Traits
Other Effects
Using Locale Traits

Chapter Four: Spells of Power
Spell Lists
Spell Descriptions
Arcane Channel
Baneful Transfer
Banish Armor
Banish From the Earth
Battle Mark
Blacksmith's Aid
Blade Anchor
Cloak of Shadow
Earth Curse
Earth Hammer
Knot
Lashing Viper
Mind to Magic
Mind Spike
Shadow Lance
Strength of Stone
Sunfire
Thunder Clap
Tidal Wave
Volley of Bolts

Chapter Five: Magic Items
Rune Weapons
Rune Weapon Special Abilities
Rune Templates

Legal Appendix
Open Game License

 

 
 
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