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Introduction:
Choose Your Destiny
Character
Sheets
DMs Screen and Players Reference Card
Using This Book
Chapter
One: Playing Arcana Unearthed PCs
Playing
the Races
Humans
Faen
Giants
Litorians
Sidebar: Exceptions
Mojh
Runechildren
Sibeccai
Verrik
Class Archetypes
Akashic
Champion
Greenbond
Mage Blade
Magister
Oathsworn
Runethane
Totem Warrior
Unfettered
Warmain
Witch
Starting With the Character Concept
Archer
Assassin
Berserker
Bodyguard
Diplomat
Dungeon Delver
Healer
Knight
Minstrel
Sailor
Swordfighter
Thief
Tinkerer
Woodsman
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Chapter
Two: Conversions
Races
and Classes
Skills and Feats
Changes to Skills
New Feats
Equipment
Weapons
Armor
Playing the Game
Damage Reduction
Deaths Door
Hero Points
Spells
Philosophy
Arcana Unearthed Spells vs. Core D20 Spells
Adding Arcana Unearthed Descriptors
Designating Spells as Simple, Complex, or Exotic
Components
Creating Diminished Effects
Sidebar: Plant and Psionic Spells
Creating Heightened Effects
Determining Creation Cost Multipliers
Nonhumanoid Targets
Elemental Damage Types
Spell Examples
Monsters
Statistics Conversion
Elemental Damage
Feats and Truenames
Magic Items
Character
Sheets
Akashic
Champion
Greenbond
Mage Blade
Magister
Oathsworn
Runethane
Totem Warrior
Unfettered
Warmain
Witch
Standard Back Page
Legal
Appendix
Open Game License
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