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Malhavoc Press

When the Sky Falls Chat With Bruce Cordell

April 17, 2003 -- 5 p.m. PST

Illus. Alan PollackWe were pleased to welcome game designer Bruce R. Cordell into our chat room to answer your questions about When the Sky Falls and more. Thanks to everyone who attended! We also appreciate the moderating talents of Carthain from our message boards. Thanks for sending us this transcript* too.

Carthain: Okay, so we're ready to get underway ^_^ . Welcome to a Malhavoc Press Chat! Today we are chatting with Monte Cook and Bruce Cordell.

Monte: Hey, I'm just here to find out more about When the Sky Falls, like everyone else.

Galhavoc: Bruce, you will also answer Mindscapes questions, right?

BruceC: I will answer all questions :-)

Monte: Bruce is all knowing.

BruceC: I try to project that image.

Carthain: We'll start with a generic question from Protosift: "Why not tell us about When the Sky Falls?"

BruceC: Okay.... The first thing to realize about When the Sky Falls is that it is NOT going to wreck your campaign. It will enhance it with a new villains, new prestige classes, new monsters, and a new type of magic called astromancy -- all themed around the concept that a meteorite hits someplace in your campaign world. Of course, the first part of book handles all the rules for handling a fall, an impact, the effects, the cratering, and what might be found near and long term around the crater.

Carthain: From Havoc: "I noticed that the creature in "The Stuff" was mechanical -- are we to assume there are spaceships and stuff?"

BruceC: Hmm, no spaceships per se. The Engram Ark did travel through 'the outer realm' or space, but its trip is done. You couldn't pilot it... well, I suppose the DM could make a decision about that.

Carthain: From Isida: "Could Bruce explain a little about how to get more luminosities out of starmilk? Do you get more per each 500 gp?"

BruceC: Oh oh, techical question (opens up his document). Yes, each 500 gp worth of starmilk dissolution grants a luminosity. Expensive, but sometimes worth it.

Carthain: From RBB2Guest: "Malhavocians, will the event books always have funny liquids (godsblood, starsmilk, warjuice), what have you? :) Seriously, what will be the common attributes?"

Monte: Oooh. I like "Malhavocians"

Galhavoc: So far, the event books all follow the same chapter format, with "preparing for the event" and "integrating the event" chapters, plus chapters with feats, organizations, and so on.

BruceC: Warjuice?

Carthain: I'm guessing warjuice is meant to be for Cry Havoc ^_^

BruceC: Yeah, thought it was funny ;-)

Galhavoc: That will not change in upcoming event books, but you will see a bit of a different approach with Skip's Cry Havoc. It will have a number of chapters also devoted to the mechanics of unit combat. (Now, Monte, which one of us has to call him to tell him to put in war juice?)

Carthain: From rweston: "Bruce, does When the Sky Falls have any suggestions for introducing 'high tech'cultures with magic tech (it looks that way from some of the teasers on the Malhavoc site)."

BruceC: No, this book doesn't deal with magitech. Its magic is 'star' oriented, pretty arcane (though I threw in some translations for psionic characters). And there is subcurrent of dream magic. But, really, not too much tech in an overt sense.

Illus. Alan PollackCarthain: From erekose13: "Bruce: How much psionics does When the Sky Falls involve? Is it all based off of the Mindscapes rules set?"

BruceC: I introduce a new power source in when the sky falls for PCs called Astromancy. Mainly, I provide translation of some feats so that psionic characters can utilize this power source as well.

BruceC: The Mindscapes unique mind-duel system doesn't come into it.

Monte: It's probably worth mentioning that When the Sky Falls isn't actually a psionics book.

BruceC: Right.

Carthain: From Arkenian: "What did he use as references when researching the book?"

BruceC: Initially I did research on the effects of a meteor impact. I had to study many different meteor impacts of different sizes in order to get a general rule for what size of meteor would generally produce such and such an effect. So, using all this real-world info, I synthesised it into game rule formats, including descriptions, effects, and the average size of a meteorite you'd want to have fall on your world without really mucking it up too much.

Carthain: From rweston: "Bruce, Are you running a campaign at the moment, and if so, what kind of game are you running?"

BruceC: Only playtests.... I am pretty satisfied from a player's perspective. Though I suppose you never know.

Carthain: From RBB2Guest: "I haven't read the whole thing, but Sky (like Requiem) has a lot of ideas for how to approach the event, all pretty interesting. I occured to me before I saw Sky that as more books come on, I won't want to add all the events to my campaign. Will you have more info in the future on how to decouple the crunchy bits from the event itself?"

BruceC: Certainly you could predicate, at least in the case of Sky, that the event occured off screen. Then, you could just use some monsters, some prestige classes, or some items however you liked, mix and match, etc.

Monte: Same with Requiem for a God. The god could have died a thousand years ago. Then you can just stick the stuff into your campaign and forget about the event.

Carthain: From Protosift: "Exactly how much detail will the unit combat rules go in? Exactly how cinematic should the system feel?"

Monte: In Cry Havoc, you mean? The detail level is really high. You'll be able to do a LOT with this system. It's cinematic in the Braveheart sort of way.

Carthain: From Jawsh: "This is my question for Malhavoc Press: What other event books are you considering?"

Monte: Well, there are lots of ideas. Maybe an invasion (like from another plane). Maybe an earthquake/volcano kind of thing. A plague. Or maybe something like a gift from the gods of new knowledge. Maybe even the invention of steampunk technology.

Carthain: From CemendurRhana: "Steampunk? Our group created an event-oriented steampunk world with the race for 'Mana'similar to the race for oil. . . It would be interesting to see how you treat the genre. I definitely see steampunk influences in the other 3rd edition works. Any thoughts on the genre?"

Monte: Personally, I love it. My own campaign, Ptolus, has firearms and steampunk stuff. It's fun.

Carthain: From Havoc: "To Bruce: Did you include the effects for a large meteor (in case someone wants to kill the dinosaurs)?"

BruceC: Yes, to some degree. But really, that type of effect scrubs the biosphere to such an extent that only small animals survive. Not too much fun for a game. But, of course, without that last one, we humans wouldn't have evolved from furry mammalian vermin. :-) I hope we really begin to look for the next one that has earth's name on it, since we know it's out there.

Carthain: From Arkenian: "So how big a meteorite did you end up choosing?"

BruceC: My 'mundane meteorite' is about 30 feet in diamater.

Carthain: From Darkwood: "Do you have a favorite class you like to play?"

BruceC: Wizard!

Monte: Why's that, Bruce?

BruceC: I like to play a wizard,and I like to throw lightning bolts. So, every so often I attempt to play against type, but I always come back. Monte, it's the closest I'll come to having Molecule Man powers (at least in this universe).

Monte: :D

Carthain: From erekose13: "In your research, has such a meteor hit the earth before (size wise)?"

BruceC: Definitely. It's just that the weathering of the environment covers most such craters. The Tunguska blast was probably a meteorite impact of somewhere in the vicinity of the mundane meteorite, though perhaps larger.

Carthain: From Jawsh: "Bruce, will the rules and ideas presented in Sky be applicable to, say, the plane of Acheron, where such collisions are likely common, and likely often very complex? Perhaps this event book will allow us to explore parts of other planes where we have never been before?"

BruceC: Most of the D&D planes have quite similar physical laws to the material plane. I'd say that the rules definitely apply to any plane where there is gravity, at least.

Illus. Mark ZugCarthain: From Tiburon: "A sidebar question...psionics and magic have a pretty different feel. Does Arcana Unearthed support stacking psionic and magical class levels?"

Monte: In that psionics are a type of spell in Arcana Unearthed, yes.

Carthain: From RBB2Guest: "Monte, can we still look forward to a truenames Design Diary this week? (Bruce, wizard is my favorite to play, too, though I want to try a magister.)"

Monte: I'm working on it... I'll try. It might go up when we put up our big, new exciting announcement tomorrow.

Carthain: From erekose13: "Any chance we will see some of Bruce's Psionics material in Arcana Unearthed at some point in the future?"

Monte: There's a possibility to do an expanded Arcana Unearthed psionics thing sometime, but it's not planned at the moment.

Carthain: From erekose13: "To all Malhavocians (yeah, I know, I stole that) what is your favourite flavor of ice cream?"

BruceC: Right now, Cherry Garcia.

Galhavoc: Raspberries & cream.

Monte: Reverse Chocolate Chunk, although they haven't made it for years, that I can find.

Carthain: From Isida: "Could you elaborate on the Dark Plea a bit? (Is it in Beasts if the Id too?)"

BruceC: The Dark Plea is also in Beasts of the Id. It is a 'behind the story' force that has proved to be an extremely valuable concept to me. In game, it is a little-seen entity that exists partly in dream and partly in reality. It has its own purposes, which seem to be the destruction of worlds. It has a host of servitor races, some of which appear in Beasts of the Id, but also some of which appear in When the Sky Falls (some of its servitors are psionic, some are not). It is responsible for rending the world of the Kureshim asunder. Engram Arks are the fleeing splintered minds of the sentient creatures that once inhabited that world. For all the good it did them...

Carthain: From Galhavoc: "Bruce, one of the things I love about When the Sky Falls is that it manages to work in so many bits of Bruciana, such as the Kureshim from If Thoughts Could Kill. Can you tell us about more little pieces like this that readers of your other books might notice in this one?"

BruceC: Off the top of my head, I think there are some bits about the Primal Artificers... But, just for the record, this is new Bruciana, distinct from my old Wizards storyline.

Monte: Old Wizards storyline?

BruceC: Basically, I like to present a subtle web of minor links in anything I write. I had to begin a new one with Malhavoc, which is great! With Wizards (TSR actually), it all started with the Far Realm. Most things I wrote since then touched on it, and eventually it got added to the new Manual of the Planes, actually.

Carthain: From RBB2Guest: "How would you-all rank the fun of working on the following kinds of books: 1) event books; 2) big adventures; 3) little adventures; 4) big rulebooks; 5) little rulebooks (and why)?"

BruceC: 1 -- little adventures (I like designing cool, entertaining stories and ideas). On the other end, little rulebooks (I'd rather write a big one). The others fall somewhere in the middle.

Monte: For me, big adventures are the most fun. Then event books, little adventures, big rulebooks and little rulebooks, although the last three or so are all about the same. Adventures are more fun to write because they have characters and story. Event books kinda do too.

Carthain: From rweston: "Bruce, what's your favorite part of When the Sky Falls -- what new thing does it introduce that you like best?"

BruceC: I like the connected concept of the Engram Ark, the little runelike engrams your character can find there, the ark guardians, and their inimical enemy, the Dark Plea. How's that for getting it all in? :-). But, in my mind it's all of a piece.

Carthain: From Havoc: "How do the prestige classes and monsters relate to the meteor? In other words, do they come from it? React to it?"

BruceC: Some of the prestige classes are formed because of the type of material left behind by the meteorite -- starmilk. These prestige classes better learn how to manipulate it and gain power from it. Other prestige classes spring up from those who learn how to wear more than a single engram at once, and gain power synergistically. One prestige class tunes into the evil vibes of the Dark Plea and so gains power.

BruceC: And one, the Lord of Silence, is taught to those who learn who to peice several engrams together (which are really personality and knowledge fragments of formerly living beings) into a conscious realized engram. I like this one, also called a Disciple of the Vacuum.

Carthain: From rweston: "Bruce, what's your dream product -- if you could get anything in print, what would it be?"

BruceC: Like any gamer, my campaign world which I ran in college! :-) I have gotten pieces of it into various Wizards projects. Most notably, in Tangents, a product on parallel universes I wrote some time back.

Carthain: From Willy: "This is my question: Do you think the Silver Surfer could beat Superman in a fight?"

Monte: No frickin' way. I mean, I like the Surfer a lot, but Superman? No way.

Carthain: From erekose13: "In Beasts of the Id, what determines whether a new psionic creature uses the key ability modifier for the power it manifests or if the designers choose to give it a set save DC? (i.e., a meld's psionics are 13+power level, and a scampering maw's psionics are key ability modifer + power level)"

BruceC: Ideally, the creature would have a DC of a modifier of 10 + half its HD + ability bonus. Sometimes that math is hidden (if we did it right). It's possible we didn't always do it right!

Carthain: From Jawsh: "Malhavoc Press: will there be any future adventure products or Arcana Unearthed source material (from Malhavoc or related companies) that will be imbedded with events from the event books, even if it's just in the background? For example, did meteors once rain on the land of the Diamond Throne?"

Monte: In fact, yes. I'm writing The Diamond Throne now, and I've taken a few things from both event books and placed them in the setting.

Carthain: From Havoc: "To all Malhavocians -- Does being entrenched in the gaming design industry such as you are degrade your experiences as players? In other industries, often the designer has trouble not evaluating the *whatever* while playing it."

BruceC: Not me. I play for the sake of playing (though sometimes ideas are generated thereby).

Galhavoc: For me, no way. I have never had more fun gaming than since we've started Malhavoc Press.

Monte: Nope. I play about twice a week. It's more fun each week.

Carthain: From RBB2Guest: "Which books are most fun to edit (for a Gal named Sue)?"

Galhavoc: Wow, someone asking about editing? Cool! I like a variety -- actually the Eldritch Might rulebooks are nice, because it's fun to get a smattering of spells and feats and more. The 60 pages or so of spells in Arcana Unearthed got to be a bit much... I do miss editing setting material, so I'm looking forward to Diamond Throne.

Carthain: One final question from, oh, everybody I'm sure: "Monte, what is this big new exciting announcement? ^_^ (or, at least a hint!)"

Monte: It has to do with miniatures and a certain alternative PH product... That's all you're going to get. ;)

Carthain: Ooooh, nice ^_^ Okay, well, that's the end of the questions for tonight. I'd like to thank everyone for coming, as well as Bruce, Monte, Sue (and for a bit Sean) for coming to answer our questions.

Galhavoc: Thank you guys all so much for coming!

BruceC: Thanks!!! I had a great time!

Monte: Thanks so much to all of you.

Carthain: And now I'll turn the channel back to the general chatter that normally happens after a chat ^_^

* Transcript edited for style and clarity.

 
 
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